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Re: Patch Notes 2/02/2018

Posted: Fri Feb 02, 2018 6:17 pm
by Draugris
if i can´t open my special loot bag, is that the surprise ? :lol:

Re: Patch Notes 2/02/2018

Posted: Fri Feb 02, 2018 6:21 pm
by wargrimnir
Draugris wrote:if i can´t open my special loot bag, is that the surprise ? :lol:
Things we can't test on the dev server. Relax and we will get it sorted. We turned on a bunch of logging just for this.

Re: Patch Notes 2/02/2018

Posted: Fri Feb 02, 2018 6:22 pm
by dansari
bloodi wrote:
Well, it used to be instant cast on 3 secs icd (before it got changed to 6 secs icd because of the disrupt changes), arguing that the current version is a buff over the previous one is trying really hard to not say it was nerfed.

Or is anyone really trying to say that is better to have half cast time than instant cast time?
Half cast time every ~3s vs instant cast time every ~6s. Much more of a toss up in terms of efficiency.

Re: Patch Notes 2/02/2018

Posted: Fri Feb 02, 2018 6:28 pm
by tionblack
Fallenkezef wrote:One croticism is you'll run the risk of sub40's feelng they exist just to fill the numbers for the 40's to kill.
well they can level to 40 and then rvr ıf they feel ınsecure

Re: Patch Notes 2/02/2018

Posted: Fri Feb 02, 2018 6:31 pm
by Fallenkezef
KafeenRush wrote:Sorry, but the contribution changes are pretty horrible. It's basically gear musical chairs. Now that old players have gained their Conq+ and rr60+, the music has stopped and new players won't be progressing enough to be competitive. We spent 2+ hours in the lake, took the keep, and only a handful of the multi-WB winners received even a white bag. Most got no renown for the zone lock either.
Feels like live, no?

Re: Patch Notes 2/02/2018

Posted: Fri Feb 02, 2018 6:32 pm
by Zaxxond
dansari wrote:
bloodi wrote:
Well, it used to be instant cast on 3 secs icd (before it got changed to 6 secs icd because of the disrupt changes), arguing that the current version is a buff over the previous one is trying really hard to not say it was nerfed.

Or is anyone really trying to say that is better to have half cast time than instant cast time?
Half cast time every ~3s vs instant cast time every ~6s. Much more of a toss up in terms of efficiency.
It's a slight nerf. You can still cast on the move. BW's will still kill stuff.

Re: Patch Notes 2/02/2018

Posted: Fri Feb 02, 2018 6:32 pm
by bloodi
dansari wrote:Half cast time every ~3s vs instant cast time every ~6s. Much more of a toss up in terms of efficiency.
The only thing that you could argue got improved is chasing people while chucking fiery blast at them, you can get procs of wildfire or detonate/spread flames and just keep running after them while they get fire to their rear. So you goot better at a situation you were already winning in.

Everywhere else, its a nerf, no instant blast after annihilate, in bombing situations you will most of the time, rather slot close quarters because its the same effect but 100% uptime as long as you pick targets properly, the effect is the same but you cannot move, which is not that big of a deal when you are in annihilate range to begin with.

So because of how super duper powerful some people say BW bombing is, we got changed and we are a bit better at bombing in some situations and worse in single target, again, oh well.
Zaxxond wrote:It's a slight nerf. You can still cast on the move. BW's will still kill stuff.
No one said they wouldnt but there is folks already calling it a buff, which is bonkers.

Re: Patch Notes 2/02/2018

Posted: Fri Feb 02, 2018 6:33 pm
by Fallenkezef
tionblack wrote:
Fallenkezef wrote:One croticism is you'll run the risk of sub40's feelng they exist just to fill the numbers for the 40's to kill.
well they can level to 40 and then rvr ıf they feel ınsecure
My worry then is the pop drop in rvr, especialy on NA times

Re: Patch Notes 2/02/2018

Posted: Fri Feb 02, 2018 6:45 pm
by Zaxxond
bloodi wrote:
dansari wrote:Half cast time every ~3s vs instant cast time every ~6s. Much more of a toss up in terms of efficiency.
The only thing that you could argue got improved is chasing people while chucking fiery blast at them, you can get procs of wildfire or detonate/spread flames and just keep running after them while they get fire to their rear. So you goot better at a situation you were already winning in.

Everywhere else, its a nerf, no instant blast after annihilate, in bombing situations you will most of the time, rather slot close quarters because its the same effect but 100% uptime as long as you pick targets properly, the effect is the same but you cannot move, which is not that big of a deal when you are in annihilate range to begin with.

So because of how super duper powerful some people say BW bombing is, we got changed and we are a bit better at bombing in some situations and worse in single target, again, oh well.
Zaxxond wrote:It's a slight nerf. You can still cast on the move. BW's will still kill stuff.
No one said they wouldnt but there is folks already calling it a buff, which is bonkers.
You're right. Anyone calling this a buff either has an ulterior motive or doesn't know the class tactics for BW.

Changes to class tactics are part of the game on RoR. This change isn't world breaking for BW. I will say the tactic was over performing due to the high amount of disrupt. Even after the 1st nerf to the tactic, there were still complaints about it.

For the sake of argument, you could argue this is a buff to Destro healers, tanks and MDPS.

Re: Patch Notes 2/02/2018

Posted: Fri Feb 02, 2018 6:46 pm
by dansari
bloodi wrote: The only thing that you could argue got improved is chasing people while chucking fiery blast at them, you can get procs of wildfire or detonate/spread flames and just keep running after them while they get fire to their rear. So you goot better at a situation you were already winning in.

Everywhere else, its a nerf, no instant blast after annihilate, in bombing situations you will most of the time, rather slot close quarters because its the same effect but 100% uptime as long as you pick targets properly, the effect is the same but you cannot move, which is not that big of a deal when you are in annihilate range to begin with.
meh.. you're looking at it from an EU perspective. Conflag tree is much less efficient in NA. If we're chasing, more often than not there will not be enough people to warrant a fiery blast. Plus, you're probably wading through seventeen puddles anyway.