Re: [All] Positional Disrupt Strikethrough [Close Date TBD]
Posted: Sat Jun 16, 2018 7:24 am
I dont really think it's a great idea, even though I am not against some disrupt relief.
The nature of a ranged class doesnt really work well with positional attacks, with the exception of possibly some abilities like PBAoEs. Lots of the time the bonus would just be random, based on people giving their backs to you or if they were running away.
A player shouldn't be given a positional bonus just because another player allows them to have it. Since you cant realistically give yourself a positional bonus from 50 away if a person is facing you.
It's kind of the reason why casters were given close quarters and not flanking.
You could make the argument that it's more to punish people who give their backs to ranged. I think that's a decent argument, but that would punish melee who are just trying to play well and get behind other melee.
I have to think that there was some reasoning for disrupt/dodge working differently than Parry. I can only speculate what it was, but I dont think the current state of disrupt is a good reason make the change.
Disrupt could be lowered, I dont think this is the way to do it.
The nature of a ranged class doesnt really work well with positional attacks, with the exception of possibly some abilities like PBAoEs. Lots of the time the bonus would just be random, based on people giving their backs to you or if they were running away.
A player shouldn't be given a positional bonus just because another player allows them to have it. Since you cant realistically give yourself a positional bonus from 50 away if a person is facing you.
It's kind of the reason why casters were given close quarters and not flanking.
You could make the argument that it's more to punish people who give their backs to ranged. I think that's a decent argument, but that would punish melee who are just trying to play well and get behind other melee.
I have to think that there was some reasoning for disrupt/dodge working differently than Parry. I can only speculate what it was, but I dont think the current state of disrupt is a good reason make the change.
Disrupt could be lowered, I dont think this is the way to do it.