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Re: 2h tanks guard idea

Posted: Tue Mar 26, 2019 5:22 pm
by peterthepan3
A balance discussion/feedback thread is up for people who want to share their thoughts, constructively.

viewtopic.php?f=96&t=31032

Re: 2h tanks guard idea

Posted: Tue Mar 26, 2019 6:05 pm
by hogun
Smellybelly wrote: Tue Mar 26, 2019 1:40 pm
Spoiler:
hogun wrote: Tue Mar 26, 2019 12:37 pm bonjour,

it is obvious to all that there is a problem with the 2H and the guard. the fact that with a high parry rate (easy to reach) we can absorb 50% magic damage or distance is totally not logical
the fact that one absorbs better the damage of guard when one is at the 2h rather than the shield is totally not logical also (one can not reach the same rate of blocking than parry )
for example we can have 0% chance of defending against a magical attack and at the same time being absorbed with parry 50% of these same magic damage for our guard...
we must find a balanced solution.
I propose that either the damage of guard is defended in the same way as the classic damage, blockage, parry (for cc physique), dispell for magic, dodge for physics at a distance. either the parry is divided by 2 when it defends against the damage of guard.


il est évident pour tous qu'il y a un probleme avec les 2H et la garde. le fait qu'avec un taux de parade éléver (facile a atteindre) on puissent absorbé 50 % de domage magique ou distance est totalement ilogique
le fait que l'on absorbe mieux les domage de garde quand on est a la 2h plutot qu'au bouclier est totalement ilogique aussi.( on ne peu pas atteindre le mm taux de blocage que de parade )
par exemple on peut avoir 0% de chance de ce défendre contre une attaque magique et en meme temps pouvoir absorbé grace a notre parade 50 % de ces meme domage magique pour notre garde...
il faut donc trouvé une solution équilibré.
je propose que soit les domages de garde soit defendu de la meme façon que les domages classic , blocage , parade ( pour le corps a corps), dispell pour la magie , esquive pour physique a distance. soit que la parade soit divisé par 2 quand on ce defends contre les domage de garde.
Your suggestions reflect how you play ingame, wich is chaotic and wierd at best. Running solo into blops of enemies, complete lack of awareness and your suggestion and description here is like a mirror image of your gameplay.

Some facts for you 1: SnB tank absorb much more guard dmg because he use both block AND parry. A 2h tank can NEVER absorb as much damage as a SnB tank, its simply not possible. You argue without knowing the very basics of the game mechanic and so your entire post is just nonsense.

2: Dont bring logical assumptions about how magic dmg should be handled in a GAME, based on theoretical perceptions regarding how magic could possibly be interact in the real world.

Just go home, or run into a zerg screaming with glee but dont spread nonsense.
[/quote]


je suis dsl pour mon anglais :D

thank you for these compliments which proves that you keep a sad memory of our meeting in rvr, know that I do not even know you!
finally you do not seem to have followed your math class
so in my great goodness I'm going to help you.
let's start from my bottom profile below

i have 20 % block and 8% parry. ( 10% tactik +10 % RR) and (8% base profil)
for 100 attack : 20% block > 80 attack > 8% parry = 73,6 attack.

If i have 2H , i have 31 % parry ( 5% tactik +18 % RR +8% base profil)
for 100 attack : 31% parry = 69 attack

better def with 2H ... :lol:

the next time comes rather duel rvr ... at least we will stay as part of a game for us confronted !

Image

Re: 2h tanks guard idea

Posted: Tue Mar 26, 2019 6:34 pm
by Wdova
hogun wrote: Tue Mar 26, 2019 6:05 pm
Smellybelly wrote: Tue Mar 26, 2019 1:40 pm
Spoiler:
hogun wrote: Tue Mar 26, 2019 12:37 pm bonjour,

it is obvious to all that there is a problem with the 2H and the guard. the fact that with a high parry rate (easy to reach) we can absorb 50% magic damage or distance is totally not logical
the fact that one absorbs better the damage of guard when one is at the 2h rather than the shield is totally not logical also (one can not reach the same rate of blocking than parry )
for example we can have 0% chance of defending against a magical attack and at the same time being absorbed with parry 50% of these same magic damage for our guard...
we must find a balanced solution.
I propose that either the damage of guard is defended in the same way as the classic damage, blockage, parry (for cc physique), dispell for magic, dodge for physics at a distance. either the parry is divided by 2 when it defends against the damage of guard.


il est évident pour tous qu'il y a un probleme avec les 2H et la garde. le fait qu'avec un taux de parade éléver (facile a atteindre) on puissent absorbé 50 % de domage magique ou distance est totalement ilogique
le fait que l'on absorbe mieux les domage de garde quand on est a la 2h plutot qu'au bouclier est totalement ilogique aussi.( on ne peu pas atteindre le mm taux de blocage que de parade )
par exemple on peut avoir 0% de chance de ce défendre contre une attaque magique et en meme temps pouvoir absorbé grace a notre parade 50 % de ces meme domage magique pour notre garde...
il faut donc trouvé une solution équilibré.
je propose que soit les domages de garde soit defendu de la meme façon que les domages classic , blocage , parade ( pour le corps a corps), dispell pour la magie , esquive pour physique a distance. soit que la parade soit divisé par 2 quand on ce defends contre les domage de garde.
Your suggestions reflect how you play ingame, wich is chaotic and wierd at best. Running solo into blops of enemies, complete lack of awareness and your suggestion and description here is like a mirror image of your gameplay.

Some facts for you 1: SnB tank absorb much more guard dmg because he use both block AND parry. A 2h tank can NEVER absorb as much damage as a SnB tank, its simply not possible. You argue without knowing the very basics of the game mechanic and so your entire post is just nonsense.

2: Dont bring logical assumptions about how magic dmg should be handled in a GAME, based on theoretical perceptions regarding how magic could possibly be interact in the real world.

Just go home, or run into a zerg screaming with glee but dont spread nonsense.

je suis dsl pour mon anglais :D

thank you for these compliments which proves that you keep a sad memory of our meeting in rvr, know that I do not even know you!
finally you do not seem to have followed your math class
so in my great goodness I'm going to help you.
let's start from my bottom profile below

i have 20 % block and 8% parry. ( 10% tactik +10 % RR) and (8% base profil)
for 100 attack : 20% block > 80 attack > 8% parry = 73,6 attack.

If i have 2H , i have 31 % parry ( 5% tactik +18 % RR +8% base profil)
for 100 attack : 31% parry = 69 attack

better def with 2H ... :lol:

the next time comes rather duel rvr ... at least we will stay as part of a game for us confronted !

Image
[/quote]

Not to mention, that Block works against any attacks(melee, ranged, magic spells) And guard dmg while parry works only against melee attacks And guard dmg. :D

Re: 2h tanks guard idea

Posted: Tue Mar 26, 2019 6:37 pm
by hogun
are you sur :D

Re: 2h tanks guard idea

Posted: Tue Mar 26, 2019 6:37 pm
by Nekkma
And ofc that you can put points in parry even in snb... Mad math skills.

Re: 2h tanks guard idea

Posted: Tue Mar 26, 2019 6:45 pm
by hogun
Nekkma wrote: Tue Mar 26, 2019 6:37 pm And ofc that you can put points in parry even in snb... Mad math skills.
:?:

Re: 2h tanks guard idea

Posted: Tue Mar 26, 2019 6:59 pm
by peterthepan3
Pretty disingenuous to make out that SnB defenses are worse than 2h when you have shown yourself investing less RR points into parry for SnB.

Re: 2h tanks guard idea

Posted: Tue Mar 26, 2019 7:10 pm
by hogun
peterthepan3 wrote: Tue Mar 26, 2019 6:59 pm Pretty disingenuous to make out that SnB defenses are worse than 2h when you have shown yourself investing less RR points into parry for SnB.
I'm not sure I understood what you meant, but I put as many RR points for both solutions, 20 points.

Re: 2h tanks guard idea

Posted: Tue Mar 26, 2019 7:13 pm
by Penril
hogun wrote: Tue Mar 26, 2019 7:10 pm
peterthepan3 wrote: Tue Mar 26, 2019 6:59 pm Pretty disingenuous to make out that SnB defenses are worse than 2h when you have shown yourself investing less RR points into parry for SnB.
I'm not sure I understood all of them but I put as many RR points for both solutions or 20 points
You are conveniently forgetting that SnB can also benefit from RR points spent in parry, while 2H tanks can't benefit from points spent in block. Which is (gasp!) an advantage SnB tanks over 2H ones. If you want to compare which tank is better at mitigating guard damage, then you should compare both to their fullest. That means boosting block AND parry while in SnB.

In other words, Parry should be around 30% on both situations, which would make SnB >>>>> 2H for mitigating guard damage (plus aditional mitigation to the tank himself from arrows/magic).

Re: 2h tanks guard idea

Posted: Tue Mar 26, 2019 7:18 pm
by Tesq
hogun wrote: Tue Mar 26, 2019 7:10 pm
peterthepan3 wrote: Tue Mar 26, 2019 6:59 pm Pretty disingenuous to make out that SnB defenses are worse than 2h when you have shown yourself investing less RR points into parry for SnB.
I'm not sure I understood what you meant, but I put as many RR points for both solutions, 20 points.
They of course intend that the max stacking potential.is higher on s+b of course aka 40 pt in s+b vs 20 pt in2h no one care for you even investiment, it's stacking potential.that matter.

/Oh

Penril still around