Re: Patch Notes 13/07/2019
Posted: Sat Jul 13, 2019 6:39 pm
which dungeons contribute for full group token...i just did sacellum and quest didnt counted.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=32595
yea, make sense..would be very easy on the contrary hahahapeterthepan3 wrote: ↑Sat Jul 13, 2019 6:43 pmDo the bosses that give influence in BB/BWE to get the quest.
Literally did Sacellum like you guys, hoping for a 'quick fix' =Doaliaen wrote: ↑Sat Jul 13, 2019 7:00 pmyea, make sense..would be very easy on the contrary hahahapeterthepan3 wrote: ↑Sat Jul 13, 2019 6:43 pmDo the bosses that give influence in BB/BWE to get the quest.![]()
A lot of player rush him in less than 2 min. Also with 2 tank you can surviveHerthin wrote: ↑Sat Jul 13, 2019 6:29 pmThis guy was a pain in the behind before, harder than any GB or most BS bosses.ReturnOfReckoning wrote: ↑Sat Jul 13, 2019 8:10 am
[Dungeons]
Bilerot Burrow :
- Ssyrdian Morbidae will reduce the damage he takes every 2 seconds . His defense appears to be incrediblely low.
Now he gets a buff - am i the only one...
There is some persons that will question to actively defend a fort in the first place then. Bagrolls? lol.ReturnOfReckoning wrote: ↑Sat Jul 13, 2019 8:10 am [Fortresses]
- Removed the bonus 2 invader token for defender win as people were throwing zones to get to a defense.
"Why helping making something that is considered not as "the most exiting content" but somehow needed for some classes even longer?" they may ask themselves.
I may remind that the objective is to hold the attacker back for more than one hour, what is quite exhausting sometimes.
I mean: we already had enough problems with slackers and afkers uhm halfarsed palyers - now they have a reason to do so.