Re: [Devs Need Help] Ability bugs list
Posted: Sun May 17, 2015 4:18 pm
Witch Hunter:
1) Burn armor should be off the gcd. When used from more than 5 ft breaks invisibility with no effect - debuff, buff, accusations (same with WE).
2) Burn heretic, if used with Blessed Bullets of Confession only deals additional damage without healing debuff effect;
3) Incognito is always interrupted with instant damage (same with WE);
4) Torment both separately and with Feinted positioning works properly in pvp, doesn't work with npc.
5) Feinted positioning allows all damaging abilities exept auto attack ignore armor while active. Seems this is a kind of a global problem with armor penetration and armor debuffs (same with WE ofc.).
6) Career resourses of both classes (WH & WE) should have timer - about 15s when they are active. When time's up they are to dissapear;
7) Blessed bullets of Purity seems to be working correctly, despite of showing buff of initiative instead of debuff in your foes stat window. Feels that they increase crit chanse when used on a foe (same with WE).
Global Chardge problem: using abilities (all which don't require target) while on Charge, doesn't interrupt it.
1) Burn armor should be off the gcd. When used from more than 5 ft breaks invisibility with no effect - debuff, buff, accusations (same with WE).
2) Burn heretic, if used with Blessed Bullets of Confession only deals additional damage without healing debuff effect;
3) Incognito is always interrupted with instant damage (same with WE);
4) Torment both separately and with Feinted positioning works properly in pvp, doesn't work with npc.
5) Feinted positioning allows all damaging abilities exept auto attack ignore armor while active. Seems this is a kind of a global problem with armor penetration and armor debuffs (same with WE ofc.).
6) Career resourses of both classes (WH & WE) should have timer - about 15s when they are active. When time's up they are to dissapear;
7) Blessed bullets of Purity seems to be working correctly, despite of showing buff of initiative instead of debuff in your foes stat window. Feels that they increase crit chanse when used on a foe (same with WE).
Global Chardge problem: using abilities (all which don't require target) while on Charge, doesn't interrupt it.