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Re: T2 Bugs
Posted: Fri Jun 19, 2015 4:13 pm
by chaoscode
Event quest not give out correct items when finished.
Re: T2 Bugs
Posted: Fri Jun 19, 2015 4:35 pm
by Tesq
chaoscode wrote:Event quest not give out correct items when finished.
im doing a complete destru bug report for quest on git-hub
Re: T2 Bugs
Posted: Fri Jun 19, 2015 9:35 pm
by kintari
Punts that teleport you to the next zip code AND THEN punt you
Re: T2 Bugs
Posted: Fri Jun 19, 2015 10:08 pm
by Cornerback
Cornerback wrote:1. Group queue doesn't work.
2. Still can't select a group in scenarios. Group-windows shows random people in the sc.
Still can't queue as grp

Re: T2 Bugs
Posted: Fri Jun 19, 2015 10:18 pm
by Tesq
herrmarek wrote:devs, ekrund teleport is broken, i wrote this few times
it teleport me(allways) to t1 destro(i play order)
paste from t2 news thread
also any know if noe the surname work correctly? i lsot 5 gold for that :/
Re: T2 Bugs
Posted: Fri Jun 19, 2015 10:56 pm
by kintari
Tesq wrote:herrmarek wrote:devs, ekrund teleport is broken, i wrote this few times
it teleport me(allways) to t1 destro(i play order)
paste from t2 news thread
also any know if noe the surname work correctly? i lsot 5 gold for that :/
Sorry you lost 5 gold. I tested surnames pretty extensively before submitting the patch for it, and while it worked with the old WarEmu code (including persistence after log in/out), I had no way to test it against the RoR codebase. I hope you get your gold back.
Also, if you have not already, make sure that other players are also unable to see your surname, because there are 2 different code paths involved for self / others.
Re: T2 Bugs
Posted: Fri Jun 19, 2015 11:01 pm
by Azarael
It's true, he did. It's actually my fault - since I placed the LastName field in a different table (long before this patch), but neglected to save the relevant object when the last name was modified.
Re: T2 Bugs
Posted: Sat Jun 20, 2015 10:57 am
by Tesq
np guys for some gold 
Btw other issues:
-if more ppl not from the same party attack one mob the loot goes correctly to the one that attack it first but the experience goes to the one that make the deathblow.
-mobs do not reset, they just return to original position, this make ppl able to kite them out of range > reset position and came after them, attack them from range or use dot to let them stay in comab after position reset.
This make a lot easy do hero and champion
-other 2 issue related to drop things i pm aza
also a suggestion, the exp rate from quest is extremly low, take in consideration to double all the t2 from quest exp. I done like 2 chapters and half quest and i got only 1 level. I know that we originally had to do pq but tink about it.
Re: T2 Bugs
Posted: Sat Jun 20, 2015 12:47 pm
by Zegota
Healing doesn't cause combat but people gain morale out of combat if you heal them.
Zealot's Leaping Alteration is bugged, heals only one target.
Re: T2 Bugs
Posted: Sat Jun 20, 2015 12:50 pm
by noisestorm
Zegota wrote:Healing doesn't cause combat but people gain morale out of combat if you heal them.
Only works for othes btw. Selfhealing doesnt trigger the morale gain, but only on other friendlies.