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Re: Patch Notes 30/04/2022
Posted: Sun May 01, 2022 8:57 pm
by Grock
this post was made by 5fps lagfest gang
Re: Patch Notes 30/04/2022
Posted: Mon May 02, 2022 1:34 am
by Evilspinnre
3 city pops tonight, next one 8am Altdorf time. A lot of players didn't get pops as not much incentive to q, easier to farm crests with aao in the lakes.
Revert the crest change, or find a middle ground between the two. And/or increase the renown gained from stages.
Re: Patch Notes 30/04/2022
Posted: Mon May 02, 2022 5:21 am
by CyunUnderis
The next city is scheduled for the next Wednesday, at 8 am Altdorf time. Why ? Are the new hours not taken into account?
Re: Patch Notes 30/04/2022
Posted: Mon May 02, 2022 9:39 am
by BackIn2021OldPlanB
BackIn2021OldPlanB wrote: ↑Sat Apr 30, 2022 1:59 pm
ReturnOfReckoning wrote: ↑Sat Apr 30, 2022 10:05 am
- EU early (20:00 Altdorf time)
- EU late (22:00 Altdorf time)
- NA East (00:00 Altdorf time)
- EU early (20:00 Altdorf time)
- EU late (22:00 Altdorf time)
- NA West (03:00 Altdorf time)
Monday tuesday wednesday thursday friday saturday, doubled or error?
I still don't get this schedule.
Re: Patch Notes 30/04/2022
Posted: Mon May 02, 2022 10:03 am
by Kpi
There is any chance to get back the old campaing system?
Re: Patch Notes 30/04/2022
Posted: Mon May 02, 2022 10:45 am
by Cyrinael
Can we please talk about the current state of Slayers because now with the bug fixed they are literally trash compared to before? /s
Re: Patch Notes 30/04/2022
Posted: Mon May 02, 2022 1:11 pm
by Gravord
Evilspinnre wrote: ↑Mon May 02, 2022 1:34 am
3 city pops tonight, next one 8am Altdorf time. A lot of players didn't get pops as not much incentive to q, easier to farm crests with aao in the lakes.
Revert the crest change, or find a middle ground between the two. And/or increase the renown gained from stages.
Previous night time city at 1am had only 4 instances and didnt have 60/40 faction split. Theres no negative impact on attendance from reverting silly patch.
Also its already middle ground as was pointed out in this topic few times.
Sulorie wrote: ↑Sun May 01, 2022 7:45 am
Asderas27 wrote: ↑Sun May 01, 2022 5:02 am
Weird decision to make timings better but rewards bad. Why not tone down rewards a little bit instead of chopping them down to the previous amount for supposedly "endgame" content ? Machete approach always triumphs over scalpel approach here it seems
The previous amount was a lot lower. You miss the addition of stage number instead of city stars only in the formula.
Re: Patch Notes 30/04/2022
Posted: Mon May 02, 2022 4:43 pm
by GamesBond
BackIn2021OldPlanB wrote: ↑Mon May 02, 2022 9:39 am
BackIn2021OldPlanB wrote: ↑Sat Apr 30, 2022 1:59 pm
ReturnOfReckoning wrote: ↑Sat Apr 30, 2022 10:05 am
- EU early (20:00 Altdorf time)
- EU late (22:00 Altdorf time)
- NA East (00:00 Altdorf time)
- EU early (20:00 Altdorf time)
- EU late (22:00 Altdorf time)
- NA West (03:00 Altdorf time)
Monday tuesday wednesday thursday friday saturday, doubled or error?
I still don't get this schedule.
It shuffles the hours, they aren't specific to any days of the week.
Cyrinael wrote: ↑Mon May 02, 2022 10:45 am
Can we please talk about the current state of Slayers because now with the bug fixed they are literally trash compared to before? /s
You definitely could do that, please create a constructive feedback or a decent proposal in the proper section though. Opening such topic as a reply will need to nowhere.
CyunUnderis wrote: ↑Mon May 02, 2022 5:21 am
The next city is scheduled for the next Wednesday, at 8 am Altdorf time. Why ? Are the new hours not taken into account?
It falls under EU Early 20:00 Altdorf time, no?
Re: Patch Notes 30/04/2022
Posted: Mon May 02, 2022 5:32 pm
by Gravord
CyunUnderis wrote: ↑Mon May 02, 2022 5:21 am
The next city is scheduled for the next Wednesday, at 8 am Altdorf time. Why ? Are the new hours not taken into account?
It was displayed incorrectly. Now it shows correct 8pm EU on Wednesday.
Re: Patch Notes 30/04/2022
Posted: Tue May 03, 2022 12:07 pm
by Albais
Kpi wrote: ↑Mon May 02, 2022 10:03 am
There is any chance to get back the old campaing system?
That's what I'd like to know as well. Sure, the new iteration has its advantages, but honestly I always liked the unpredictability of a city siege.
The way it directly followed from a player-driven effort was something unique that we had compared to other MMORPGs out there.