Re: BigBalanceBrainStorm
Posted: Wed Nov 16, 2022 9:31 am
Rampage here at RoR is a mistake. No skill should allow you to pass through 100% defensive statistics, for so long .... , on ... 24 players .... , and affecting the very core mechanics of tanks/mdps, gameplay synergies.SuperStar wrote: ↑Wed Nov 16, 2022 8:16 amI agree with you and any other circumstances its the lowest ability in the tree it should be stronger what you wrote, but then the slaya need buffs on the other aspects.
Imo its one of the strongest ability l, i dont like the nerfs but it should be at 14points ability and we can add some bonus it too for example 5 %chance to restore 20 ap under rampage on every hit.
Even less so in a mass pvp game where strategy and gameplay focus is all the fun of the game.
I'm sure if we gave slayers the choice between aoe dyson or rampage, 95% would keep rampage.
There is a total hypocresia from some players that knew, deep inside theirself, that they win thanks to that skill.
Imagine yourself, you have played hard, long, to have a strong tank that protect someone, and a bunch of players spam their aoe ignoring every thing you have done.
Each time we talk about rampage, the debate move on pull ....
The debate of the "pull" mara vs "pull" white lion vs rampage... is an aberration exemple of hypcrocresia. It is for sure no the same skill, and i do agree that is not fun if you feel any unfair bug. But ... Since when a pull did change the outcome of a war compared to wb 6 slayers spamming rampage on a ennemy wb, behind a rock/door ? The game is not related to small scale content. But Siege. War. WBs vs Wbs.
You can even put rampage on the top three skill, it will not change the issue.
Remove rampage, remove pull aoe from choppa or limit the pull of the choppa active time and the rampage must be a % fix and not 100% and by far less timed.