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Re: Proposal to remove all barriers from scenarios

Posted: Tue Aug 13, 2024 2:45 pm
by siglade
As mdps player barrier removed any chance to fight back when opponent was clearly stronger (setup/skill) or the chance for enemy to comeback.

I died a lot while greeding near enemy wc and had several SC lost because of that and honestly it was fine, now you can pretty much farm without having to worry about anything.

Matchmaking is not going to solve the issue, especially wc farm. Objective are irrevelant, number of sc where my side or enemy farmed the wc while other realm played the objective is not rare. You gain more overall by farming kills than winning the sc.

When you can't rely on brute force to win the fight, you need a way to split them or wait for them to do a big mistake(some people going back to cap while the rest pushing..). Something that doesn't happen when people have just to sit in front of barrier and wait enemy surrender.

SC don't need barrier, surrender or matchmaking! we just need a better system(a lot of mechanic are boring/slow/unfun that can be exploited) and obviously many map need to be review and get some change.

Re: Proposal to remove all barriers from scenarios

Posted: Tue Aug 13, 2024 3:03 pm
by Twyxx
As a tryhard gamer I also find the SC change horrible.

Re: Proposal to remove all barriers from scenarios

Posted: Wed Aug 14, 2024 1:01 am
by SRoth137
JohnnyWayne wrote: Sun Aug 11, 2024 4:16 pm
Fenris78 wrote: Sun Aug 11, 2024 11:17 am
JohnnyWayne wrote: Sun Aug 11, 2024 11:05 am You people seem not to understand that range premades abuse the ability to cast out of the spawn, even though they would not necessarily have to retreat to it. And if the enemy tries to disengage, they just stick and retreat back once pushed a little. All you see is, how you are being farmed on the spawn, caused by bad match making. That is a different issue.
Any team "farming" from their own warcamp is already losing the match and cant really do much to comeback, being able to cast from spawn or not.

Or I misunderstood your post ?
You would argue that the "points" on top of your screen is determining if a match is lost or not. But that is not the mindset premades have, as you might have noticed. Again, please stop thinking only from your very own perspective. Other people play the game differently.

Not to forget, that you can not disengage from that. If you send out people to "play the objective" they will overwhelm you and gain the momentum. Range premades can not be allowed to hide in spawns.
I don't want this to come off as ad hominem, but TBH this sounds like there could be a skill issue here. You absolutely can disengage from that. Heal range is greater than RDPS range. MDPS snare break and charge out. Tanks crossguard and walk away.

You could also try changing your comp. Just because your main fit into a very specific 2/2/2 meta that persisted for years doesn't mean that you're entitled to beat a new, superior comp after a wave of balance changes. Try something new.

Or lobby to leave the barriers in place so you can keep assblasting that 3-2-1 that's giving you trouble (& all the more casual players). Unfortunately it doesn't seem like that's great for the game. Matchmaking is not going to fix anything if SC participation drops below a certain threshold.

Re: Proposal to remove all barriers from scenarios

Posted: Wed Aug 14, 2024 5:43 am
by Speedyluck
problem is not barriers, its idle hand and quitter, mainly idle hand, need to be removed.

Re: Proposal to remove all barriers from scenarios

Posted: Wed Aug 14, 2024 11:24 am
by Sulorie
Speedyluck wrote: Wed Aug 14, 2024 5:43 am problem is not barriers, its idle hand and quitter, mainly idle hand, need to be removed.
You are supposed to leave the spawn, you couldn't stay there on live either or at least be active somewhat. There are no serious arguments for barriers, while they have several negative effects.

Re: Proposal to remove all barriers from scenarios

Posted: Wed Aug 14, 2024 12:11 pm
by Culexus
+1 to removing barriers. Scenarios were fine as they were on live. We just need a proper matchmaking system, then scs can be considered done and development time can move on to other areas. Total waste of time tweaking barriers and guards to try and fix something that was never broken to begin with.

Re: Proposal to remove all barriers from scenarios

Posted: Wed Aug 14, 2024 12:53 pm
by sven85z
Premade vs pugs in scs is just pve farming pugs cant do ****.
Can we plz get event scs as disc also.

Re: Proposal to remove all barriers from scenarios

Posted: Wed Aug 14, 2024 1:02 pm
by Everdin
sven85z wrote: Wed Aug 14, 2024 12:53 pm Premade vs pugs in scs is just pve farming pugs cant do ****.
Can we plz get event scs as disc also.
Too late for this event, for weekend warfront just put more effort in and build a group or just play discordant.

Re: Proposal to remove all barriers from scenarios

Posted: Wed Aug 14, 2024 6:01 pm
by ShadowWar
Sulorie wrote: Wed Aug 14, 2024 11:24 am
Speedyluck wrote: Wed Aug 14, 2024 5:43 am problem is not barriers, its idle hand and quitter, mainly idle hand, need to be removed.
You are supposed to leave the spawn, you couldn't stay there on live either or at least be active somewhat. There are no serious arguments for barriers, while they have several negative effects.
Great, lets make it just like on live then! Insta-gib anyone who gets too close, and have the siege weapons actually eliminate players!

Re: Proposal to remove all barriers from scenarios

Posted: Fri Aug 16, 2024 11:26 am
by Bosli
Morradin wrote: Sun Aug 11, 2024 3:32 am Here's an idea. Play the scenario. Cap the flags, run the parts / bombs. The rdps grp will have to either come out, or sit in spawn earning nothing. If they come out, slaughter them. If they run back to spawn and guards, go back to running parts, capping flags.


Dedicated premades focus only on kills. Spawn camping so they can kill solo players coming out one at a time. They do not want even fights. They want one sided slaughters. And current game design is imo focused on pleasing the dedicated premades. Spawn Guards are ineffective. Spawn siege doesn't work. All the tools added by Mythic to give casuals and pugs a chance at getting a kill or two, have simply been taken away. Because dedicated group players do not like dying and having their stats go the wrong way on the kill boards.
That is just how I feel.
It seems like you never tried to play competitively against a proper rdps group. You CANNOT ignore rdps groups, because if you ignore them, they will 100% kill a team member every 10s. Even full organized warbands can't just ignore them. Yes, you might not wipe, but I'm pretty sure I'm not the only one that doesn't care about winning a scenario if the kills are 0-50 at the end.