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Re: [PTS] Patch Notes 16/08/2024

Posted: Fri Aug 16, 2024 7:06 pm
by Omegus
(I have moved this to the Suggestions & Feedback forum)

Re: [PTS] Patch Notes 16/08/2024

Posted: Fri Aug 16, 2024 7:08 pm
by Everdin
Leviathan333 wrote: Fri Aug 16, 2024 6:35 pm So RP gets a buff to their rune of cleaving via two tactics, one adds minus resist and then they can extend the range while Zeal gets a tactic no one will ever use...? Yay 30 seconds off a skill that you normally use once a fight anyways...?
With these changes it will be used more then every 30sec

Re: [PTS] Patch Notes 16/08/2024

Posted: Fri Aug 16, 2024 7:09 pm
by Jeliel80
BO cc + speed and Zealot mark aoe detaunt are enormous destro advantages, that's unacceptable and NEEDS to be mirrored if left in game.

Also making player farm rings and drop a huge stat change is absolutely horrible.

Lack of an overall plans seems evident, no wonder pop in prime time is down to 600 players.

Sorry but this doesn't ever remotely cut it...

Re: [PTS] Patch Notes 16/08/2024

Posted: Fri Aug 16, 2024 7:29 pm
by regularspecial
Rock Ard finally not an awful ability, I guess I annoyed Dalen enough

Still 0 reason Chop Fasta! exists as it currently does. Would love a dev to explain why they felt the need to include an auto attack buff that precedes tree hit combo in the plan system

Compare that to the SM crit buff from the same ability that is active during your channel vs the auto attack speed buff that is wholly useless as you channel your best ability. There is a clear rotation on the SM side with you applying your dot + crit buff into a channeled ability that will now have +10% crit chance. The same synergy simply doesn't exist on the BO side, so give us a crit buff or make SM's an auto attack buff as well.

We also still need Waaagh to last longer than 10 seconds. Playing it as a 2h BO is more annoying than anything as the ability completely cannablizes your other finishers because every other plan cycle must end in Waaagh in order to maintain it. This cannot be stressed enough; when playing Waaagh it dominates the rotation in a way that is not fun to interact with.

The IB mirrored ability has a duration of 20 seconds.

Would love for any dev to take 30 minutes out of their day and simply play the black orc in order to discover how clunky and poorly put together the 2h options are because it is very clear from the changes it has received not a soul has actually put time on it.

Re: [PTS] Patch Notes 16/08/2024

Posted: Fri Aug 16, 2024 7:42 pm
by Leviathan333
So....a nerf to SH mobility but SW's mobility stays the same...?
Seems like the devs wants destro to just be stactic targets to get blasted at.

Re: [PTS] Patch Notes 16/08/2024

Posted: Fri Aug 16, 2024 7:44 pm
by anarchypark
You only know how to deal with a zerg through DPS.
But the real answer to large numbers is CC—literally, Crowd Control.
Make CC skills have a 24 cap, and limit damaging skills to a cap of 9 or 12.

As for funneling, that's a terrain issue. Solve it with better terrain design, not a nuclear bomb.
For example, add a flying mechanic at two towers on the outer wall and at the top of the inner wall.
Like the old system with fixed siege locations, but limit use when attacker claimed keeps.

Re: [PTS] Patch Notes 16/08/2024

Posted: Fri Aug 16, 2024 8:01 pm
by Omegus
(I have moved this to the Suggestions & Feedback forum)

Re: [PTS] Patch Notes 16/08/2024

Posted: Fri Aug 16, 2024 8:23 pm
by salazarn
Leviathan333 wrote: Fri Aug 16, 2024 7:42 pm So....a nerf to SH mobility but SW's mobility stays the same...?
Seems like the devs wants destro to just be stactic targets to get blasted at.
Not really because sw dont have access to a base line punt like sh in squig form.

Consider yourself lucky they arent changing your 100ft 4s disarm no one else ingame has either

Re: [PTS] Patch Notes 16/08/2024

Posted: Fri Aug 16, 2024 8:26 pm
by MedV
Like countless people above me have said, physical dps need 2 stats to increase their damage but magic dps can just stack intel. I would think making mages have to invest in 2 stats would have been a better choice than making it harder for physical dealers. Please don’t push that change through

Re: [PTS] Patch Notes 16/08/2024

Posted: Fri Aug 16, 2024 8:29 pm
by Omegus
(I have moved this to the Suggestions & Feedback forum)