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Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 9:11 pm
by Martok
leondeguerra01 wrote: Thu Aug 22, 2024 8:49 pmThe 26 players of our guild, we have decided not to waste our time here anymore...

And so it begins.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 9:18 pm
by Florian90210
WS change is complete insanity. You're not only leave mdps without defence, you buff other's survivability and particular classes which don't need armor penetration. Game is already badly skewed to rDPS meta, but you make things even worse.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 9:23 pm
by Tisaya
I guess it's time to shelf the BW/Sorc as there's exactly zero reason to play them, when you can play other classes with similar damage that don't destroy themselves in the process and have utility and escapes to the boot.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 9:31 pm
by Nelly74
This time, we've truly hit rock bottom in terms of stupidity. How can you make such decisions knowing that we're going to lose more players? Have you ever bothered to play your own game before implementing such enormous nonsense? Goodbye, DPS classes, and hello to hybrids and ranged characters.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 9:36 pm
by ShadowWar
ReturnOfReckoning wrote: Thu Aug 22, 2024 2:57 pm It’s important to note that while physical damage classes need to invest in two stats (for damage and defense) compared to one for magical damage classes, physical damage classes also have access to armor penetration tools that help compensate for this. But this discrepancy is something we will look into balancing longer term.
I think you have a typo, or miscommunication (maybe you meant "counter-defense"?). Physical damage classes need to invest in two stats for damage. You highlight the very reasoning for it sentence later, when you explicitly mention they need to access armor penetration tools to compensate for it, and I'm glad you will be reviewing it. That said, I'm all for the initiative changes and removal of parry from WS, because I think players should have to make meaningful choices between their stats.

There needs to be a look over of itemization stats as a result of this though, especially tanks and MDPS who have majority WS stats on their gear. As a tank who wants to buff their parry up, where am I supposed to source that from, outside of parry % items and talismans? Stats from sets and items giving WS are much less desired now, and is ubiquitous on their gear.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 10:43 pm
by Sosik
There were 19 pages of people (your core users) who advocated against this patch. 19 pages of negative feedback, yet somehow, this pushes through without proper testing (assumed as if it were actually tested, you'd see how abysmal it is). server population is declining, rapidly. instead of making changes people want/need to bring in new players, or get those who previously played and left excited to come back....this type of action is exactly why people are leaving. there is a general lack of transparency here which someone, somehow needs to learn/find/do or else there won't be players to populate this shard. Again, 19 pages of negative feedback. How would you justify implementing this when you have that much negative input/feedback? Seems nonsensical, or just laughable tbh.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 10:44 pm
by akisnaakkeli
- Guile (Heal Debuff Weapon Proc) – The duration of the heal debuff effect has been reduced from 10 seconds to 7 seconds. This change ensures that powerful tools like AoE heal debuffs remain primarily within class kits, rather than being overly reliant on gear procs. By shortening the uptime, we aim to maintain balance while still allowing Guile to complement class abilities effectively.

Can any destro class get wpn with procs now because this is for order only? Maybe 2h Choppa can get one i dont remember. Or ungimp dps dok and give the aoe HD back. I thought i never would quit but there was ZERO people explaining or defending some of these changes and alot people who explained, not just said but explained why certain idea's were not good.

Zealot 3s tank detaunt was the only thing i see that was changed to absorb. And this 9 ae cap was just for a show its so obvious now. You can say that weve tried it again and didnt work(it was not a real try) no Morale dmg cap removal or giving back the 50% Aoe heal debuffs.

IB Cant come fast enough. And dont think its a coincidence that RoR started to add more benefits to stats after IB video about Stats... They are doing it the right way.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 10:51 pm
by oaliaen
i'll give a break as well and hope for the best to this server ...

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 10:55 pm
by Aethilmar
Paxsanarion wrote: Thu Aug 22, 2024 9:05 pm
leondeguerra01 wrote: Thu Aug 22, 2024 8:49 pm the 26 players of our guild, we have decided not to waste our time here anymore, the continuous changes, nerfs, imbalances between mirror classes and between kingdoms ect, ect, lead us to make this decision, the 3 guilds with which we share an alliance opt for the same option, good luck to those who stay.
Which guilds and which alliance ? Sorry you are leaving maybe a year or two from now things will be better….good luck to you wherever you play next.
Ostensibly Tierra Guanche per viewtopic.php?t=34989

Seem like they haven't left yet though https://killboard.returnofreckoning.com/guild/179

BRB, getting some popcorn.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 11:05 pm
by Akalukz
love it, keep making people decide between offensive and defensive. It's good for the game, no one should be both a killing machine and unkillable.

Not sure on the sorc/bw change. That's been that way since launch, seems odd to mess with it now.

Just need to mirror the access to the "guile" proc to destro as much and easily as it is given to Order.