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Re: WE - against WHs

Posted: Mon Oct 13, 2025 8:58 am
by Nelly74
Wichelfa wrote: Sun Oct 12, 2025 11:56 am
Sinisterror wrote: Sun Oct 12, 2025 8:38 am

Stealth classes have self punt stagger, 7s 100% Disrupt(works even on dots currently you have that not even morales provide) also 7s 100% parry/dodge morale, oh and STEALTH. 30ft range on Ruthless Assault actually works as melee channel instead of Divine Assault/Rend soul since they still break very easy. Why 600 absorb when being critted is very nice, you dont have to spec futile strikes and absorbs eat critical dmg. Oh and they have STEALTH.

Remove the 50% Charge from We/Wh, add it as core skill that doesnt induce cooldowns on elixir/relics and its off GCD that has 1sec of 50% Movement Speed buff that then insta vanishes for 3s Stealth. This is still more than either class ever had in Aor. Add one of the old Elixir/Relics back like Dealing Dmg back to opponent everytime they deal dmg to you for 7s.

Just Make Witchbrew crit again and Change Frenzied mayhem back to 3-15% Crit tactic. Leonine frenzy to crit as well obviously. And to ask question of CLASS DEFINING Divine Assault/Rend Soul vs 600 absorb tactic "Would you be willing to get rid of divine assault if welf get rid of 600 absorb tactic" is just insane comparison and doesnt make any sense.

Man i already know that it will be changed, but WE/WH 6pc Tyrant set bonus was "When getting a killing blow your movement speed is increased by 50% for 10seconds " - and it didnt break on ability use. We should Add Odjira back, so people stop crying about everyone needing to have everything and more on their class. Odjira was 7% change to increase your movement speed by 60% for 7seconds. Also add the renown abilities like Cleansing Winds and Being Immune to all CC for 6s. Only lvl 1 so cooldown is always 5min.

Add Critical rates back to Aor lvl(also reduced chance to be crit as well) because if item had Reduced chance to be crit it was 3-4% on low lvl items, same for crit. Actually there was 7-8% 2h Critical bloodlord wpns and 4-5% Crit 1h wpns. We now "need" to spec for Reduced chance to be critted when it was provided for in items before that were nerfed for no real balance reason. Then RoR adds this Armour Penetration Tactics To classes, like Wl and it adds 25% Armour Penetration for 2 Aoe Abilities... Also RoR Like triples the dmg of these 2 skills Whirling Axe/Wrecking Ball??

Crit is universal and not set in stone dmg. Obviously it should be the main thing that kills and keeps people alive, because doesnt matter what class you play Critical heals/Dmg works the same.

https://imgur.com/a/warhammer-online-it ... ck-NY9bkl7 Here are some examples that would be very welcomed

Besides Im 100% sure Yoluigi knows more than you about EVERY class.
I'm not sure I can understand what the last statement is based on, perhaps on the situation described in Krylov's fable "Why does the cuckoo praise the rooster, fearless of sin? Because he praises the cuckoo" - You praise each other for each of you praising the other. You, without knowing my knowledge of the game, claim that someone else knows more about it. It's ridiculous. My previous statement didn't explain how the DA is interrupted; I only said that most classes in this game are much stronger than WE. All arguments similar to "WE should be a glass cannon" can be answered by the same logic: all healers should heal and remove two-handed weapons and the damage tree from WP.

My knowledge of the game is sufficient to be the first to use it on this server, and recently to raise the issue that Magus is OP. I'll say it again: any good player wants to maximize their character's capabilities, but there are always mediocre players who are unwilling and unable to change and adapt. They come to the forums and start complaining about how someone is overpowered in a certain build.
It’s dishonest to say that you need to “put in effort” to get the most out of the WE. Some classes — like Shaman, AM, WL, and def/regen WE — actually require very little player investment because they’re designed that way (I’m talking about solo play here).

I’d even go as far as to say that the def/regen WE is the one that requires the least effort, even though my experience with the AM is still pretty limited.

I’ll stop there since the discussion went completely off-topic, but I’ll still add that I stand by my opinion: this build remains the biggest absurdity in RoR right now and only serves to stroke a few egos at the expense of solo gameplay quality — which, let’s be honest, isn’t exactly in great shape...

Re: WE - against WHs

Posted: Mon Oct 13, 2025 10:58 am
by Farrul
Nelly74 wrote: Mon Oct 13, 2025 8:58 amSome classes — like Shaman, AM, WL, and def/regen WE — actually require very little player investment because they’re designed that way (I’m talking about solo play here).

I’d even go as far as to say that the def/regen WE is the one that requires the least effort, even though my experience with the AM is still pretty limited.
Def/regen WE isn't a class, but a spec.

Look at the WH, it takes some skill to be good at it, since they're squishy and requires situational awereness, correct use of abilities in the right situation etc. There is a big difference between an average WH player and a great one in what they can achieve. Take a random WH hand then compare it to feats of MDPV or someone great with the class.

So what's my point? Well WE should be about the same, as long as they're squishy and survives based on their CD's.

Therefore, the WHOLE issue with Def/regen WE is that it removes that skill requirement, since they now behave like a regen tank, but still maintain the disengage tools of the class and stealth. This creates many situations in game wich indeed aren't balanced.

So it's important to realize that Def/Regen WE isn't a class, but a spec which imho is overdue for a change/rework.

Re: WE - against WHs

Posted: Mon Oct 13, 2025 11:11 am
by Sever1n
Main issue with def WE, that devs dont see any issue 😀

Re: WE - against WHs

Posted: Mon Oct 13, 2025 12:12 pm
by Sinisterror
Farrul wrote: Mon Oct 13, 2025 10:58 am
Nelly74 wrote: Mon Oct 13, 2025 8:58 amSome classes — like Shaman, AM, WL, and def/regen WE — actually require very little player investment because they’re designed that way (I’m talking about solo play here).

I’d even go as far as to say that the def/regen WE is the one that requires the least effort, even though my experience with the AM is still pretty limited.
Def/regen WE isn't a class, but a spec.

Look at the WH, it takes some skill to be good at it, since they're squishy and requires situational awereness, correct use of abilities in the right situation etc. There is a big difference between an average WH player and a great one in what they can achieve. Take a random WH hand then compare it to feats of MDPV or someone great with the class.

So what's my point? Well WE should be about the same, as long as they're squishy and survives based on their CD's.

Therefore, the WHOLE issue with Def/regen WE is that it removes that skill requirement, since they now behave like a regen tank, but still maintain the disengage tools of the class and stealth. This creates many situations in game wich indeed aren't balanced.

So it's important to realize that Def/Regen WE isn't a class, but a spec which imho is overdue for a change/rework.
I agree. But the reason why Def We doesnt die fast enough is the Gcd change from 8 abilities to 6 in 10 sec time frame. Def We existed before in Aor and i truely remember no one complaining or ever losing to 97% of Witch Elfs on my Dps Wp. No matter what spec the welf was. Imo more should complain about the GCD change and make the case of changing it back to 1.15s from 1.5s.

I dont want to be mentioning it as much as i do but the reason i do it even when i know, there is almost no chance of it being changed back on behalf on RoR Devs alone. But when enough players starts seeing the true issue why defensive reigns because you cannot inflict enough dmg in time because you have 2 abilities less to use against him only in 10sec

On top of that Potions and Morales were off Gcd so in theory in Ror Vs AoR what you can do in 10sec is 8 abilities + 2 Potions and 1 Morale+absorb+ap pots so 11-15 things. In RoR this would take 14.5s-19s while only doing 6 abilities vs aor 8 abilities + all 5 pots + 1 morale, oh and ALL the extra items like 10s cannot be critted item or cleansing item etc which you didnt have to wear to use in 10sec.

This on top of the nerf of procs, Crits, Specs and Actually changing the Combat Formula's at all is weird idea, Were supposed to be playing AoR with Improvements and we did back in 2017 when this game worked better. That is just so obvious to me that the original Combat formula's and 1.4.8 classes with minor improvements = balance, fun, originality, casual and very hardcore friendly at the same time.

I dont want to sound like i dont appreciate RoR Staff because obviously i do, more than appreciate actually, i never throw any personal attacks to anyone(i dont remember at least) but im rarely confronted by things i actually say but something that feels intentionally misunderstood or they are ignorant.

This is not related to Farrul & Nelly nor anyone else i just got carried away when speaking about this game like usually : D

Re: WE - against WHs

Posted: Mon Oct 13, 2025 12:51 pm
by SuperStar
Between the regen welf amd the regen wh i think one important difference.

Welf has magic dmg.

That makes them so strong.

Do you know when we will we get the dos rebalance?

Maybe that will solve that issue.

Re: WE - against WHs

Posted: Mon Oct 13, 2025 1:26 pm
by Sinisterror
Welf has Wracking Pains spirit dmg dot and both have the same stacking to 3x magic dmg dots. Welf can spec for Witchbrew(Which should crit like in Aor) And Wh can 250 toughness, Ws, Str debuff and very high hitting ability, but both need to spec 13pts to get it. And personally i like Wh Bullets more than kisses, because they hit very high dmg and you can spam them with some luck with flowing accusations tactic(Or Beastlord 6pc bonus, super underrated it was 6pc sovereign proc in aor)

I never take Wb on my welf, 30ft Kd + 25% Armour pene +50% Crit dmg is pretty fast and okay high dmg is much more fun than Wb specs imo. I would probably take Wb if it critted again though : D Btw someone should fix Dok Curse of Khaine tactic adding 3s dot to Sanguinary Extension but its only active during the new mechanic Drowning in blood which adds 25% + Critical dmg, and the 3s dot cant crit, makes no sense to have it only usable during the crit dmg buff, but not even critting.

Re: WE - against WHs

Posted: Mon Oct 13, 2025 1:58 pm
by Tisaya
yoluigi wrote: Sun Sep 28, 2025 12:23 pm I preffer to die quick than fighting something harder to kill than a tank and keep running away throwing daggers just kill the immersion of the game
Lorewise, def WE is a bit closer to canon than burst WE. Stealth is a RoR nonsense, no self-respecting WE would hide her presence. Even if they were capable of doing that, being drug-fueled blood-crazy mofers, like choppa on steroids.

Re: WE - against WHs

Posted: Mon Oct 13, 2025 3:04 pm
by Nelly74
Farrul wrote: Mon Oct 13, 2025 10:58 am
Nelly74 wrote: Mon Oct 13, 2025 8:58 amSome classes — like Shaman, AM, WL, and def/regen WE — actually require very little player investment because they’re designed that way (I’m talking about solo play here).

I’d even go as far as to say that the def/regen WE is the one that requires the least effort, even though my experience with the AM is still pretty limited.
Def/regen WE isn't a class, but a spec.

Look at the WH, it takes some skill to be good at it, since they're squishy and requires situational awereness, correct use of abilities in the right situation etc. There is a big difference between an average WH player and a great one in what they can achieve. Take a random WH hand then compare it to feats of MDPV or someone great with the class.

So what's my point? Well WE should be about the same, as long as they're squishy and survives based on their CD's.

Therefore, the WHOLE issue with Def/regen WE is that it removes that skill requirement, since they now behave like a regen tank, but still maintain the disengage tools of the class and stealth. This creates many situations in game wich indeed aren't balanced.

So it's important to realize that Def/Regen WE isn't a class, but a spec which imho is overdue for a change/rework.
Bad translation, but indeed the WE regen/def isn’t a class, it’s a build.