Re: Database update 17/09
Posted: Fri Sep 18, 2015 2:32 pm
what about this.. (crazy idea, ignore at your leisure) have a completely separate currency obtained by defending, scaled by the ratio of overwhelming odds.. for example:
You are in one warband defending a keep against two warbands (detected by proximity to the keep), your npcs are up. Each player gets a counter that starts with the first npc inside the keep getting killed and stops upon the death of the keep lord. This counter is being updated only if you're in the proximity and actively in combat receiving damage from enemy players. This counter is incremented each time you die by the time you managed to stay alive since you started taking damage, multiplied by the overwhelmingness of enemy forces. When the keep lord dies, you get X amount of this currency that will allow you to eventually buy maybe an alternatively named set (bling) with maybe slightly better stats than the equivalent rvr set.
This way in theory, you'll be motivated to stay in combat, stay alive as long as possible against as much overwhelming odds as possible and keep your keep lord alive for as long as possible. This multiplier could increase over time exponentially (up to a point) so that the longer you're able to defend, the sweeter the rewards.
You are in one warband defending a keep against two warbands (detected by proximity to the keep), your npcs are up. Each player gets a counter that starts with the first npc inside the keep getting killed and stops upon the death of the keep lord. This counter is being updated only if you're in the proximity and actively in combat receiving damage from enemy players. This counter is incremented each time you die by the time you managed to stay alive since you started taking damage, multiplied by the overwhelmingness of enemy forces. When the keep lord dies, you get X amount of this currency that will allow you to eventually buy maybe an alternatively named set (bling) with maybe slightly better stats than the equivalent rvr set.
This way in theory, you'll be motivated to stay in combat, stay alive as long as possible against as much overwhelming odds as possible and keep your keep lord alive for as long as possible. This multiplier could increase over time exponentially (up to a point) so that the longer you're able to defend, the sweeter the rewards.