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Re: [Pending Update] Current State of Classes and Abilities
Posted: Thu Feb 19, 2015 4:17 pm
by Telen
Azarael wrote:Telen wrote:Whatever the calculations are doing they are all correct just 10 feet out
To update you on this:
Nobody on RoR added the linear interpolation as far as I know, but if it's removed, a different problem results. The client's ability icons light up when the player is within range, but the ranges don't match correctly below 65ft. 5ft abilities light up at 12ft and 30ft abilities light up at 35ft.
Not really sure what I should do here. I would be inclined to say that Mythic gave grace on certain ability ranges (after all, the players look much further away than 5ft when the melee abilities light up) but I don't think everyone would agree with me.
Whatever mythic did the aoe was much lower than currently. Its one of the most instantly noticeable differences as some old players have already noted. Im regularly hit by sorc aoe or mara/choppa aoe spam that Im far outside the range of. From what Ive tested the error seems to be +10ft radius at least on all of the magus and engineer aoe. Ill test some more and see if other classes are the same.
Re: [Pending Update] Current State of Classes and Abilities
Posted: Thu Feb 19, 2015 4:21 pm
by Azarael
You're correct on the AoE, no need to test it. The results of distance checks are being skewed at short ranges because of the linear interpolation.
Re: [Pending Update] Current State of Classes and Abilities
Posted: Thu Feb 19, 2015 5:00 pm
by Azarael
Think I've got it now.
Re: [Pending Update] Current State of Classes and Abilities
Posted: Thu Feb 19, 2015 5:00 pm
by Telen
Azarael wrote:
EDIT: I guess there's a possibility that the distance check is done from the edge of the projected "ring" around the character, providing a collision radius of sorts.
All range start from the player radius. On top of that you have the range checks. Still even by this range finding the aoe radius is 10ft too large compared to regular ability range checks. When you say interpolation you might as well be talking french to me.
Re: [Pending Update] Current State of Classes and Abilities
Posted: Thu Feb 19, 2015 5:01 pm
by Adell
I'm not sure SH pet damage/kills is contributing to the players damage/kills in the scenario info. This puts my confidence under tremendous pressure.
Re: [Pending Update] Current State of Classes and Abilities
Posted: Thu Feb 19, 2015 5:02 pm
by Telen
Adell wrote:I'm not sure SH pet damage/kills are contributing to the players damage/kills in the scenario info. This puts my confidence under tremendous pressure.
I don't think dps heals do either which is hurting my scoreboard sense of esatisfaction
Still the aoe bug makes my engineer seem badass. or sticking flames of rhuin on everyone outside scs and having 3kbs before Ive even seen an enemy.
Re: [Pending Update] Current State of Classes and Abilities
Posted: Thu Feb 19, 2015 5:06 pm
by Azarael
I have seen nothing to indicate that pet damage is contributing to scoreboard information. It's on my list.
Re: [Pending Update] Current State of Classes and Abilities
Posted: Thu Feb 19, 2015 5:39 pm
by Arslan
Mara's convulsive strike sometimes stucks and does no damage + unending animation.
Re: [Pending Update] Current State of Classes and Abilities
Posted: Fri Feb 20, 2015 11:17 am
by noisestorm
id like to know what high of priority it is for you guys to fix the endless stacking healdebuffs atm.. makes me sick when those ppl abuse it (knowingly or not) :/
Re: [Pending Update] Current State of Classes and Abilities
Posted: Fri Feb 20, 2015 2:18 pm
by Luth
Quick question:
As far as i remember buildup spells (e.g. fireball, cloth healers big heal) should have a buff icon (e.g. heal counting down from 2 seconds to 0 while the timer is increased when being set back).
Is this correct or was it only for channeling casts?
Edit: just checked some videos, channeling also doesn't have a buff. So the only indication to disrupt a WP/DOK melee focus heal is some whirling swords/hammer.