Re: Patch Notes 23/03/2019
Posted: Wed Mar 27, 2019 12:50 pm
Yeah you'd need to find the right level.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=30934
Yeah you'd need to find the right level.
Fascinating.Smellybelly wrote: Wed Mar 27, 2019 12:14 pm If your running a parser doing 100 attacks and you want an overall value then yeah perhaps your right, but and i feel this is more important~ each attack is a separate roll and if you want to know how each situation is handled by the guard mechanic then what i described above is correct.
That was mistake on my part, fixed in post.
Yes but maybe some would prefer a sich where the life pool of the 2h tank is even more closer to the one who's guarding him or even if possible the same % or closest to that, just saying idk if it will benefith the balance (unlikely) or just kill 2h viabilty.DanielWinner wrote: Wed Mar 27, 2019 1:48 pm For everyone who thinks that 2h tanks could get more damage from guard - look at these pictures. It's quite usual when a tank has 50% and even less health when his DPS dies under pressure. I've seen it myself before: tanks had ~25% hp after their DPS was finally killed. So increasing damage from guard may result in tanks almost dying in the same time as their guarded DPS. Theoretically high parry is very cool but then ask yourself: what does a tank with stacked parry sacrifice to get it and will it (a tank) be needed in a group after this.
![]()
This.Ugle wrote: Wed Mar 27, 2019 2:31 pm All these discussions really dosent matter as under original iteration, 2h tanks were not overperforming in the first place. So any change to guard or survivability will end with the same result, 2h tanks are out of the equation. Simple as that
I'd agree with you there. I, honestly, didn't know that WS did not contribute to parry anymore...I probably missed that while I was deleting all my toonsDanielWinner wrote: Wed Mar 27, 2019 1:48 pm For everyone who thinks that 2h tanks could get more damage from guard - look at these pictures. It's quite usual when a tank has 50% and even less health when his DPS dies under pressure. I've seen it myself before: tanks had ~25% hp after their DPS was finally killed. So increasing damage from guard may result in tanks almost dying in the same time as their guarded DPS. Theoretically high parry is very cool but then ask yourself: what does a tank with stacked parry sacrifice to get it and will it (a tank) be needed in a group after this.
![]()