Sundowner wrote: ↑Mon Jan 11, 2021 11:00 am
It will be good if you learn to read previous posts before typing anything. This is merely things destro has advantage in, but not solely reasons why order has lower winrate, because player mindset is also a problem, as is distribution of classes.
1. Yes, that is part of the advantages destro has.
2. Mara has the same dmg as WL, literally the same AOE skills, 50% armor ignore. plus mara has access to 50% crit dmg bonus (WL needs pet for it, pet is useless in city) and crit rate increase. WLs mobility, i.e. pounce is rarely used in cities, only in niche situations.
3. rSW is better than mSH in city? it is funny, not even gonna comment on that.
4. Yes. or you think GTDC and aoe kd are not very good cc tools?
5. Plainly wrong. order having 4 better careers still leaves 8 for destro, hence more options to compose viable WB.
These are advantages destro has, but is it only reason order looses? clearly not. As I have said situation is very nuanced, with several reasons and not clearly defined solution.
1. Okay, so having that advantage means EZ win, thanks for clarifying.
2. No, WL still does more damage than a Marauder. You still have Hack and Slash for armor penetration and Loner gives you an overall 25% dmg bonus, 50% crit damage bonus needs 50+ crit on a target to do 25% more damage and that's with 0% crit on the WL. As a added bonus WL has access to their Armor debuff in their "AoE" tree, while Mara needs to change stance and give up Mutated Aggressor (25% damage for 10 sec) if they want this. Having access to more specs (mainly because of the recent change in WL trees that no one really understands) for mara doesn't make it magically do more damage.
3. it does, mSH is reliant on CD decrease to reach these magical unicorn amounts of damage, the mSH damage was never sustainable and mSH took a great damage nerf with the moral nerf.

Disclaimer; last one I do believe is ranged SH.
With the fact that they also have barrage, healdebuff and ranged kd I think rSW does a very good job supporting a WB.
4. I think they're two highly situational CC's, GTDC is one random pull each tick, AoE stun is 2 sec long, good warbands can and WILL use staggers or AoE silences instead if needed as they CC for a longer period of time, organised gameplay doesn't revolve around spamming CC.
5. Who said the 8 other careers Order has are worse than the Destro "counterparts"? Did you miss that I wrote "best" and then 1 tank, 1 mDPS, 1 rDPS and 1 healer?
IB is way better in WBs than BG but neither of them are the BEST wb tank, that title still belongs to KotBS. Magus may be better than Engi (depending on setup imho, cannon smash is scary) but that doesn't make magus the best rDPS for WB.
And that's already something that was stated, Destro DPS careers overall are more balanced between each other while Order has a higher discrepancy between DPS careers, which allows for more Destro DPS to be "viable".
What I've learned from running in WBs on Order is that you can't play without AM which for some strange reason (to me) is seen as "bad" though every time we get a hold of 2 that are worth their weight in salt the game gets so much easier it's insane, same with Engi that actually use Cannon Smash, yet Engi is apparently terrible as well. You can't stack certain careers, this applies to both sides.