Re: Patch Notes 28/05/2021
Posted: Sat Jun 05, 2021 3:43 pm
brace yourselves because they are completing an addon that will do more things than normal nb
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=45386
ye lol, every competitive game with ranked modes try they best to fight smurfing, meanwhile ror made a command for it.tvbrowntown wrote: ↑Sat Jun 05, 2021 3:17 pmYou're right, we should just approve of these devs chasing their own tail trying to stop this addon from existing instead of focusing their efforts on actually improving the game itself. Oh, they weren't doing that anyway. soloq "Ranked" is here and we think we're all eSports skilled warriors now. Hang on, lemme queue out of my bracket and defeat the whole purpose of having a rank anyway brb.Omegus wrote: ↑Sat Jun 05, 2021 2:59 pmYes let's give up after a few days even though there are still more patches waiting to go live.tvbrowntown wrote: ↑Sat Jun 05, 2021 12:56 pm 59 pages and a working NerfedButtons addon in is the hands of a select few now instead of available for everyone to use.
Did the RoR team win the WAR?
Code: Select all
for i=0,65535 do
ActionBars.m_CastTimers[i] = 0.1
end
no need to snitchCultist wrote: ↑Sat Jun 05, 2021 9:47 pm Please revert the NB block. Anyone with some programming background can bypass it. Specifically by overwritting this variable:
Just by placing similar code to the one above in the correct calls (you don't need to overwrite the 65535 possible skills, this snippet is merely an example) you can achieve NB work again. Given the situation this is creating two classes of players and bringing unfair balance to our playerbase.Code: Select all
for i=0,65535 do ActionBars.m_CastTimers[i] = 0.1 end
I won't enter into much more details but basically just by setting ActionBars.m_CastTimers[abilityId] = 0.1 when a NB sequence starts and ends you are bypassing the block on proxy calls and I'm practically sure this is already being used by some people.
Please revert the block.
PS: I was hesitant about making this post and disclosing further info but you have to do something and the most honest move at the time being would be reverting this... or continue applying hotfixes until no addon works anymore.
PM me pls how to fix?! I need NB!Cultist wrote: ↑Sat Jun 05, 2021 9:47 pm Please revert the NB block. Anyone with some programming background can bypass it. Specifically by overwritting this variable:
Just by placing similar code to the one above in the correct calls (you don't need to overwrite the 65535 possible skills, this snippet is merely an example) you can achieve NB work again. Given the situation this is creating two classes of players and bringing unfair balance to our playerbase.Code: Select all
for i=0,65535 do ActionBars.m_CastTimers[i] = 0.1 end
I won't enter into much more details but basically just by setting ActionBars.m_CastTimers[abilityId] = 0.1 when a NB sequence starts and ends you are bypassing the block on proxy calls and I'm practically sure this is already being used by some people.
Please revert the block.
PS: I was hesitant about making this post and disclosing further info but you have to do something and the most honest move at the time being would be reverting this... or continue applying hotfixes until no addon works anymore.
What part of NerfedButtons does this actually enable you to do? How does setting this allow someone to get around the block on swapping which abilities are bound to specific action bar slots? I'm not calling you out - I'm genuinely trying to understand how this workaround works and which part of NerfedButtons it enables and how.Cultist wrote: ↑Sat Jun 05, 2021 9:47 pm Please revert the NB block. Anyone with some programming background can bypass it. Specifically by overwritting this variable:
Just by placing similar code to the one above in the correct calls (you don't need to overwrite the 65535 possible skills, this snippet is merely an example) you can achieve NB work again. Given the situation this is creating two classes of players and bringing unfair balance to our playerbase.Code: Select all
for i=0,65535 do ActionBars.m_CastTimers[i] = 0.1 end
I won't enter into much more details but basically just by setting ActionBars.m_CastTimers[abilityId] = 0.1 when a NB sequence starts and ends you are bypassing the block on proxy calls and I'm practically sure this is already being used by some people.
Please revert the block.
PS: I was hesitant about making this post and disclosing further info but you have to do something and the most honest move at the time being would be reverting this... or continue applying hotfixes until no addon works anymore.
Of course, they could just be reacting to viewtopic.php?f=66&t=15271