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Re: WITCH ELF amelioration
Posted: Mon Feb 01, 2016 9:16 pm
by Vdova
Mavella wrote:One minor buff I think both classes could benefit from is making the out of stealth barbs less of a totally ignore-able joke. If we're going to live in world where we can't even have a sort of reliable snare (Feinted Positioning+Snapshot) at least make the movement barb sort of punishing if people are just gonna walk away from you.
Unfortunately for both these classes if even a minuscule gap is created they have essentially no hope of ever catching back up without a permasnaring tank around. In small man and solo confrontations or in a situation where you are caught out of stealth any ranged class is going to **** all over you and it is a death sentence.
Making these barbs worthy of using outside the AP reduction would also reward WH/WE for getting into stealth in larger engagements which isn't exactly easy with tons of aoe flying around and the oh so wonderful getting knocked out of stealth immediately after it applies bug (with a full 30second cooldown laughing at you in the face.)
More or less I agree. Stealth has been fixed so it doesnt kick you out of stealth when first random untargeted AOE hits You, so this is big step forward. True is that there could be some melee snare, that couldnt be avoidable just by strafing away. No chance to catch anyone smart enought, who doesnt show You his back when he is runing away. Thats one of the reasons, why many high level WEs went for OyK spec insted of witchbrew. WH has not such tools.
Re: WITCH ELF amelioration
Posted: Mon Feb 01, 2016 9:25 pm
by mursie
Bretin wrote:
since when is renown gain related to skill and game knowledge?
Bretin wrote:
i honestly doubt that our coffee shop operators, supermarket employees and what not ppl inside this community do for live, are able to design a game as good as the mythic staff
Re: WITCH ELF amelioration
Posted: Mon Feb 01, 2016 9:28 pm
by dirnsterer
I agree with the fact that people strafing away counters Witch Elf tad bit too efficently. Perhaps snare on the dagger if used with Feinted Positioning? Would not be anything too radical but slightly helpful.
Same of course for the WH. Like it would make sense to have it like this. Feinted Positioning says "Your positional attacks can be used without the positional requirement for 10 seconds. Does not affect MORALE abilities." Right? Right? Ah okay, fine. Not then.
But otherwise they are just fine.
Re: WITCH ELF amelioration
Posted: Mon Feb 01, 2016 9:34 pm
by TenTonHammer
Flee is not some ghetto charge, it is an escape tool i hope this is addressed soon some day
Re: WITCH ELF amelioration
Posted: Mon Feb 01, 2016 9:36 pm
by Mavella
dirnsterer wrote:I agree with the fact that people strafing away counters Witch Elf tad bit too efficently. Perhaps snare on the dagger if used with Feinted Positioning? Would not be anything too radical but slightly helpful.
Same of course for the WH. Like it would make sense to have it like this. Feinted Positioning says "Your positional attacks can be used without the positional requirement for 10 seconds. Does not affect MORALE abilities." Right? Right? Ah okay, fine. Not then.
But otherwise they are just fine.
That is the way the mechanic functioned on live for four years and how it functioned on this server until a month or two ago. It was changed to be non-functional due to a bug report on github. I looked through old patch logs trying to prove the change wasn't an intentional documented change(it wasn't) but since there is a video showing it's non functionality late in the games lifespan that is the way it apparently has to be.
Re: WITCH ELF amelioration
Posted: Mon Feb 01, 2016 10:48 pm
by Bretin
Genisaurus wrote:Bretin wrote:
since when is renown gain related to skill and game knowledge?
Strictly speaking? It doesn't. While I'm not talking about skill with the class, it would be hard to argue that you could get to the #6 position on a server only 2 months after 1.4 released without skill. Even farming keeps or AFKing in warcamps isn't going to get you that much renown relative to everyone else doing the same thing. Likewise, I don't think you get to RR85+ without learning the class, and in this case I'm specifically vouching for his knowledge in that class.
Do you have another metric you would prefer to use?
nah i don't, all good. was just curios

Re: WITCH ELF amelioration
Posted: Mon Feb 01, 2016 11:17 pm
by ThePollie
Torquemadra wrote:TenTonHammer wrote:Flee is not some ghetto charge, it is an escape tool i hope this is addressed soon some day
and what, charge isnt used to escape? You can also use declare anathema as a means to leaping to a target if you are good enough. Abilities are what you make of them
A bad argument.
As far as I'm concerned, Flee+AP potions is as much an exploit as bunnyhopping to duck melee attack or using Pulls through keep gates.
Re: WITCH ELF amelioration
Posted: Mon Feb 01, 2016 11:22 pm
by mursie
I do not believe there is "bunny-hopping" in war. The term was used to describe scripted or timed jump sequences in other games that could actually increase your movement speed beyond what walking does. I do not believe faster than normal walking speeds exist in RoR.
If you are complaining that lag/latency effects your ability to hit target...I don't believe that is solely due to one using spacebar to jump.
Re: WITCH ELF amelioration
Posted: Mon Feb 01, 2016 11:48 pm
by dirnsterer
Tklees wrote:
The burst peaks are reach due to abilities that involve a spec like such:
http://waronlinebuilder.org/#career=we; ... 1:;0:0:0:0:
This is the WE gank Spec and out of stealth you hit like a truck due to Masterful Trech. This can be combined with Puncture and Elixir of Insane Power to deliver some serious damage.
Tried out Masterful Treachery one time, it was an okay boost to damage but that is way too unreliable of a build. Rather have OYK to catch people or if you expect people roaming to have some healing BLB/WB. Or maybe even build it to Masterful Treachery, scrap Sacrifical Stab as that was garbage skill and pick OYK. Drop one of the elixirs or knockdown and you are good to go.
Then also tackling deftards as WE you could go super deftard with the help of WB and procs from weapons and lotd talis while pairing up health regen renown abilities (was mostly possible with the 80+ rr's though).
Re: WITCH ELF amelioration
Posted: Mon Feb 01, 2016 11:54 pm
by Tklees
dirnsterer wrote:Tklees wrote:
The burst peaks are reach due to abilities that involve a spec like such:
http://waronlinebuilder.org/#career=we; ... 1:;0:0:0:0:
This is the WE gank Spec and out of stealth you hit like a truck due to Masterful Trech. This can be combined with Puncture and Elixir of Insane Power to deliver some serious damage.
Tried out Masterful Treachery one time, it was an okay boost to damage but that is way too unreliable of a build. Rather have OYK to catch people or if you expect people roaming to have some healing BLB/WB. Or maybe even build it to Masterful Treachery, scrap Sacrifical Stab as that was garbage skill and pick OYK. Drop one of the elixirs or knockdown and you are good to go.
Then also tackling deftards as WE you could go super deftard with the help of WB and procs from weapons and lotd talis while pairing up health regen renown abilities (was mostly possible with the 80+ rr's though).
The specs I linked were simply the specs that can achieve the highest burst. It is in no way my preferred spec on either class. I prefer Witchbrew and Exit Wound spec respectively. For thier utility in group, the heal debuffs, and solid sustained damage.