peterthepan3 wrote:However, as I've had drilled into my head so many times: a) scenarios are an offshoot and deviation from the REAL pvp of the game; b) this game isn't a 'competitive game', and most people don't care for anything smaller than WB vs WB.
All comments about this are essentially wrappers for three issues:
1. Warhammer Online never supported nor built out content for 6v6 competitions and communities. As a result, and as you pointed out, anything we do for this community requires new content which takes more development time and resources than repairing existing content. Moreover, repaired existing content will be appreciated and used by a larger segment of the community - there's more overlap on the RvR side of that venn diagram than there is on the 6v6 side.
2. The things that would benefit the 6v6 community the most - MMR queuing, laddered scenarios, etc. - we simply don't have the playerbase to support or a large enough 6v6 community to justify the effort. That's kind of a Catch-22, I know: we don't have the community because we don't have the features. We don't build the features because we don't have the community (and also point 1)
3. Even in a best-case scenario, where we have total control over every aspect of the game, there's a limited number of things we could do for the 6v6 community. Seasonal ladders and maybe a unique trophy or cape. A no-objectives deathmatch scenario. That's about it. The 6v6 subcommunity seems rather against environmental hazards in those scenarios (judging from discussions about EC), so I don't think new environments/maps would really serve a purpose (here's another mostly-flat area with a few obstacles to break LOS). Once we do have things in place, the community either stays happy with the status quo or stagnates and leaves. There's nothing we could really do to "refresh" the scene. We can continually refresh the RvR campaign and system, but there is a very finite number of things we could ever do for the 6v6 community.
What gets people frothing at the bit is when players insist there's some kind of moral or value judgement being made on either side of the argument, by the devs or by other players.
"6v6 PvP identifies the best players, RvR is just a mindless zergfest"
"Warhammer Online was not a (small-scale) competitive game"
"RvR was the focus of the game and everything else is unworthy of attention."
These statements are worthless, no matter who is making them. They are almost always framed around a personal dislike for either certain activities, or certain players (and boy do some people make that easy), and as such don't really reflect the reality of the situation. The reality is that we have around 2,000 active accounts, and maybe at most 200 of those players are significantly invested in the 6v6 scene. Meanwhile we're sitting on top of a wealth of content that is easily restored and will be appreciated by about ~1900 of those players, whereas new content made for the 6v6 community would be appreciated by maybe ~250 players. It's a numbers game through and through - one number is bigger than the other. One number can get much bigger than the other ever could or would. One number will stay bigger longer than the other.
I really like to see events like the one proposed, because the 6v6 community supporting itself like this is really the best thing that could be done to keep itself afloat at this time. I like having you guys around, but that's going to last exactly as long as (the depth of your nostalgia + your ability to self-motivate).
Anywho, that's all I have to say on the matter. This isn't the thread for discussing laddered scenarios or other content the 6v6 community might want to see in the future.
Posts trying to object to a player-run event on some basis of personal taste or value judgement will be deleted and earn my dissatisfaction.