Re: Please fix terrible embrace
Posted: Tue May 17, 2016 3:02 pm
Afaik TE doesnt even go on CD if you properly taunt it, which really is a bit lackluster tbh
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=13812
Zealot does have to put 14 points into one tree to get it while needing 12 in another. SW rkd is core and BW in a tree they will be picking 2 tactics and the other 2 abilities from anyway.Nidwin wrote:Telen
And destro has plenty of ranged cc too or combos that are nearly guarenteed a kill if properly executed.
Two that I can think of right now
Ranged stagger on Zealot
Rift + perma snare on Magus
For all of you which haven't realised Bretin was trolling halfway through the post; I'll make it clear now.Bretin wrote:mhh... since we are discussing upcoming marauder buffs. I'd like to suggest a buff to the ability "Mutated Aggressor". The problem with this ability is its uptime. Let me explain this: Mutated Aggressor is a 25% damage buff with 10 s uptime on a 1 min CD. For order, especially the knight, it is easy to see when a Marauder pops MA. Due to the latest changes to Dirty Tricks which grants a superior vision to the buff/debuff tracker of his enemy, the knight is able to single handly control the marauder when popping Mutated Aggressor. That leads to such an imbalance between the realms it is not even funny. I mean the Knight can super punt, knockdown and has a superior view on the buff tracker of his enemy. Comparing that to the Black Orc who got nerfed with the new designed Mercenary helmet when it comes to Vision Control, it's seriously unfair. Anyway to compensate this major realm balance issue i'd like to suggest a reduced cooldown on Mutated Aggressor. I thought about 10s to bring it in line with the SW's VoN. Let me explain: When we compare the archetype "stance classes" we have to compare the SW with the Marauder. Both have access to a core range knockdown and an damage modifier. Not only that the SW got his requirement removed on the range kd long time before, no he also get his damage modifier as a base ability while the marauder has to spec into the Path of Brutality. VoN is so superior when compared to MA it is insane: 30 s CD, same damage buff, same uptime and all that on a range dps class. the marauder has to go in and risk his life + he can be cc'd, the SW can free cast. WTF? PLEASE AZARAEL STOP BIASED!
And it was beautiful. All of Aceboltz' credibility was instantly destroyed.RyanMakara wrote:For all of you which haven't realised Bretin was trolling halfway through the post; I'll make it clear now.
HE'S TROLLING~~~~~
viewtopic.php?f=15&t=5656&start=30#p60146Azarael wrote:And it was beautiful. All of Aceboltz' credibility was instantly destroyed.
As a Marauder ... Meh, I don't rely know. Some sort of middle ground could be nice but Yea, A Successful TE is usually followed whit an easy kill on a squishy target (not fun being on the reciving end). Aceboltz is just propably upset about the distrupts, and why wouldn't he? Let's say any of your Class's main DPS / CC / debuff skill (5 combo WH shots, exaushing blow whit Slay /Chop ect.)gets nullified in some way, you get somewhat upset.Nidwin wrote: As with chaotic rift (in AoR) the pulled target shouldn't always land at the feet of the Marauder but only on a x% chance to have the perfect pull. Same for WL fetch btw but here, there are still the pet & pathing issues.