Re: Server Patch notes 08/10/2018
Posted: Tue Oct 09, 2018 7:17 am
what about Big Shooting SH then ? since you looking at Scout SW
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=28774
what about Big Shooting SH then ? since you looking at Scout SW
Big Shootin I haven't put on the priority list but I'd probably put it in cat3. We have briefly talked about it and agreed Scout is in a much worse place. Not that Big Shootin doesn't have its own issues, just that they are more easily managed.
As tends to be the case with all decisions of conveniance.Torquemadra wrote: ↑Tue Oct 09, 2018 4:22 pmBecause cleava is also used by the Choppa, what was a more convenient choice back then is a pain in the posterior now.Gangan wrote: ↑Mon Oct 08, 2018 3:20 pmOkay^^
As BO you can buy the Cleava 5 times, but Backcuvva, Big Fumper and Blocka just 3 times.![]()
Edit:
Placed a bugreport with pics https://github.com/WarEmu/WarBugs/issues/12429
Ah I see, that's why there a two cloaks to trade.Torquemadra wrote: ↑Tue Oct 09, 2018 4:22 pmBecause cleava is also used by the Choppa, what was a more convenient choice back then is a pain in the posterior now.Spoiler:
Sulorie wrote: ↑Mon Oct 08, 2018 2:19 pmWhy was it bad? Why should an aoe skill be mandatory for single target dps?nebelwerfer wrote: ↑Mon Oct 08, 2018 1:48 pm Will the nerf to inevitable doom be reverted? it's a bad nerf imo. We got screwed when aza recklessly nerf us and then leave.
You never got all in one build, the ST burst of giantslayer was always better. It seems to me he was basing his nerf to make people try 2h to get feedback.Sulorie wrote: ↑Mon Oct 08, 2018 5:07 pmWhy should anyone going up aoe tree be able to increase his ST spamable attacks? You made the decision for aoe focus.nebelwerfer wrote: ↑Mon Oct 08, 2018 3:30 pm
Bad nerf because he nerfed the dmg of ID applied on single target too much, forcing annoying workaround where you need to apply ID on nearby targets for more DPS, moved spinecrusher to giantslayer, leaving slayer with exactly 0 ST core abilities that scale with Troll / skaven specc.
I disagree that ID was mandatory for ST, I don't think aoe tree ever had better st DPS potential. Better long-time sustain but never close in burst. Please show me the discussion for these changes so I can understand it better.
You don't get all in one build anymore.![]()
For max ST dmg, skavenslayer isn't the way to go.
ID was so good because you stack a quite strong dot on top of your ST direct dmg skills.
Slayer ID need defently be reverted, cus no any classes has this kind of nerf - ability hit less single target than aoe. What is that ?!nebelwerfer wrote: ↑Tue Oct 09, 2018 5:02 pm
Truth is 2h build had big weaknesses so nobody used it (except for the spellbreaker spam + power through tactic.) It has been rebuilt and is actually good now, i tried it.
There is supposed to be a correlation between risk and reward. ID is one of those abilities where if you use it you potentially lock yourself out of detaunt for 4-8 seconds making you easy target. + detaunt has super long CD compared to other melee classes. On a low mobility low defensive target this can hurt quite bad.
So just because "it was good" dmg it should be nerfed?? Isn't "good" dmg all the slayer brings?!!