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Re: The Thunder Valley problem

Posted: Sat Apr 18, 2020 5:22 pm
by Akilinus
If you want increase your chance at winning scenarios join/make a group for them.

Re: The Thunder Valley problem

Posted: Sat Apr 18, 2020 6:43 pm
by Detangler
Akilinus wrote: Sat Apr 18, 2020 5:22 pm If you want increase your chance at winning scenarios join/make a group for them.
Not everyone lives the life where they can guarantee uninterrupted play time for an hour +. Half the time I'm doing scenarios for like a half hour max, or suddenly I need to drop what I'm doing and afk for 10 minutes to make a kid lunch or settle an argument over another stupid lego piece despite my kids having a metric **** ton of legos at their disposal. I don't want to spend half of my play time forming a group only to bail after one pop.

For us casuals with constraints on play time, TV is nice to just get in, give/receive a beating, and log off 10 minutes later while still making perceived progress towards that hamster wheel gear grind.

Dragons Bane is also pretty nice for this, too.

Re: The Thunder Valley problem

Posted: Sat Apr 18, 2020 7:23 pm
by Akilinus
So if you refuse to join a group for what ever excuse you use. You go into the scenarios knowing that you are at a disadvantage.

Re: The Thunder Valley problem

Posted: Sat Apr 18, 2020 7:30 pm
by Detangler
Akilinus wrote: Sat Apr 18, 2020 7:23 pm So if you refuse to join a group for what ever excuse you use. You go into the scenarios knowing that you are at a disadvantage.
Yup, you got me. I chose to have a wife and 3 young kids, so I'd much rather prefer a more casual scenario than forming a try hard min max team.

Re: The Thunder Valley problem

Posted: Sat Apr 18, 2020 7:35 pm
by Akilinus
Detangler wrote: Sat Apr 18, 2020 7:30 pm
Akilinus wrote: Sat Apr 18, 2020 7:23 pm So if you refuse to join a group for what ever excuse you use. You go into the scenarios knowing that you are at a disadvantage.
Yup, you got me. I chose to have a wife and 3 young kids, so I'd much rather prefer a more casual scenario than forming a try hard min max team.
Yes you and everyone else that farms TV are the only ones on this server with a family.

Re: The Thunder Valley problem

Posted: Sun Apr 19, 2020 6:16 am
by blondgelockt
Akilinus wrote: Sat Apr 18, 2020 7:35 pm Yes you and everyone else that farms TV are the only ones on this server with a family.
Strawman much?

Re: The Thunder Valley problem

Posted: Sun Apr 19, 2020 6:39 am
by Martok
Detangler wrote: Sat Apr 18, 2020 6:43 pmNot everyone lives the life where they can guarantee uninterrupted play time for an hour +...

Yours is a valid point, regardless of the criticism leveled against you. Just be aware your assertion isn't going to win you much support around here.

Re: The Thunder Valley problem

Posted: Sun Apr 19, 2020 2:50 pm
by kirraha
Sorry, but why is there an issue when there is one scenaio that does not only focus on killing? Can we please have this one scenario where you dont only have to focus on fighting and acually to work towards winning from being smart and tactical thank you?

You can que all other scenarios where you mainly fight.

Re: The Thunder Valley problem

Posted: Sun Apr 19, 2020 6:41 pm
by courtsdad1
kirraha wrote: Sun Apr 19, 2020 2:50 pm Sorry, but why is there an issue when there is one scenaio that does not only focus on killing? Can we please have this one scenario where you dont only have to focus on fighting and acually to work towards winning from being smart and tactical thank you?

You can que all other scenarios where you mainly fight.
Bingo

Re: The Thunder Valley problem

Posted: Sun Apr 19, 2020 8:18 pm
by galaxgal
People do TV because it has the best reward/time ratio out of all the scenarios. If a smaller, tighter 6v6 or 12v12 scenario gave the same consistent rewards as TV's scoring system, those scenarios would be queued a lot more, too.

You can see how mid-tier scenario queues basically die when TV or a map with a similar scoring design aren't up for this very reason.

At the end of the day, RoR is a progression based MMO. People will go where the progression is. It has nothing to do with the 'casual mindset' or whether people enjoy fighting. This has been said since live.