Re: AM the undisputed worst healer: A discussion
Posted: Wed Jan 27, 2021 9:03 pm
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=43121
Shaman has tactic that gives 30% speed buff (not 35%) when you get hit with a 25% chance (not on demand), for 5s. You can't cast on move and it doesn't detaunt. Then, you have a tactic that gives ST detaunt to an enemy for 25% damage, with a 25% chance proc 5s.
But but but but...didnt you see those thousands shamans roaming the lakes who can kite full wbs??Ysaran wrote: ↑Thu Jan 28, 2021 9:26 amShaman has tactic that gives 30% speed buff (not 35%) when you get hit with a 25% chance (not on demand), for 5s. You can't cast on move and it doesn't detaunt. Then, you have a tactic that gives ST detaunt to an enemy for 25% damage, with a 25% chance proc 5s.Spoiler:
While you want that AM get an ability that detaunt AoE for 50% damage for 10s, prevents cast from being setback for 5s, increase speed by 35% for 10s and let you cast on move for 10s. So AM would have a core ability that does better what 2 tactic do for shaman? Also considering that Walk Between Worlds CD can be decreased to 15s? That's OP man
No, I mean somehow he has a point. it's just that his proposal is way over the top.emiliorv wrote: ↑Thu Jan 28, 2021 9:37 amBut but but but...didnt you see those thousands shamans roaming the lakes who can kite full wbs??Ysaran wrote: ↑Thu Jan 28, 2021 9:26 amShaman has tactic that gives 30% speed buff (not 35%) when you get hit with a 25% chance (not on demand), for 5s. You can't cast on move and it doesn't detaunt. Then, you have a tactic that gives ST detaunt to an enemy for 25% damage, with a 25% chance proc 5s.Spoiler:
While you want that AM get an ability that detaunt AoE for 50% damage for 10s, prevents cast from being setback for 5s, increase speed by 35% for 10s and let you cast on move for 10s. So AM would have a core ability that does better what 2 tactic do for shaman? Also considering that Walk Between Worlds CD can be decreased to 15s? That's OP man
Both classes lack reliable single target burst healing. Shaman's take way to many cd to build up (hps is only good with 2+ hots ticking and a casted heal). You are better of to burst down the healed target than the shaman. AM's FE is a good burst heal but forcing you to stand still often makes it non-viable and doesn't work under preassure.Ysaran wrote: ↑Thu Jan 28, 2021 10:24 amNo, I mean somehow he has a point. it's just that his proposal is way over the top.emiliorv wrote: ↑Thu Jan 28, 2021 9:37 amBut but but but...didnt you see those thousands shamans roaming the lakes who can kite full wbs??Ysaran wrote: ↑Thu Jan 28, 2021 9:26 amShaman has tactic that gives 30% speed buff (not 35%) when you get hit with a 25% chance (not on demand), for 5s. You can't cast on move and it doesn't detaunt. Then, you have a tactic that gives ST detaunt to an enemy for 25% damage, with a 25% chance proc 5s.Spoiler:
While you want that AM get an ability that detaunt AoE for 50% damage for 10s, prevents cast from being setback for 5s, increase speed by 35% for 10s and let you cast on move for 10s. So AM would have a core ability that does better what 2 tactic do for shaman? Also considering that Walk Between Worlds CD can be decreased to 15s? That's OP man
The point is that shaman has better mobility and survivability and this is due to two factor:
1) Whazat Behinde You?! and RUN AWAY!
2) Do Sumfin Useful
From the survivability POV the auto detaunt is really helpfull, but Shaman can also stack huge amount of toughness with Do Sumfin Useful. Archmage can't do the same.
On the other hand from a mobility POV Shaman has the upper hand, and not thanks to RUN AWAY! (that you useonly in PUG wb or when soloing) but thanks to Do Sumfin Useful being insta cast, while AM has Funnel Essence that, since it's a channeling, it requires you to stand still.
This situation was intended to give Shaman better survivability and mobility and to give AM better ST healing.
AM lower mobility is a direct consequence of AM internal structure. But it's compensated by a better ST healing. But the lack of survivability isn't compensated by any benefits. So the question is: a better ST healing compensate for lacking on both mobility and survivability?
At the end of the day, AM is more difficult to play but can give better result in ST department