Re: Xrealming Has Got to Go
Posted: Fri Dec 02, 2022 11:14 am
Honestly the only thing that imho should have happened already is the improvement of the AAO system. Not sure why the devs are hesitating on this point, seriously improve the rewards for the outnumbered side and let players think twice before changing sides.
Real lockouts could be risky with such a small community so improving the AAO systems feels like a decent solution to help alleviating x-realming without harming the population.
AAO system could include War Crests imho.
400 AAO = 100% ( increased crests from kills)
200 AAO = 50%
100 AAO = 25%
50 AAO = 15%
Just renown is not enough of an incentive for many players( especially those above rr80 that do no care about cosmetics or fame).
Include a small amount of gold drop from kills( logic : the numerically superior side is rich and powerful, the outnumbered faction is trying to survive and will scavenge for all resources, i.e '' Robin Hood ' ).
Give those that stick to one side whatever the odds certain privileges over time (tracked by activity on the outnumbered side for a longer period) such as Guild Mounts at discounted prices etc.
Point is, X-realming as it is makes the whole game feel like nothing more than a superficial grind, when faction loyalty means so little outside of a few roleplaying guilds the whole ''War'' feels shallow which is a shame for such a rich fantasy setting / lore.
This very moment when typing this, Reikland was ''suddenly '' invaded'' by destro once Order was getting close to a 3 -star and blue team went from 0 (some nice battles going on prior to that, i.e game was fun) to 80 AAO destro zerg, then watch Order numbers increase once it is time to defend Reikwald, it really makes the whole game feel superficial.
Since the '' x-realmers'' just care about the selfish grind (respect to those that shift to the outnumbered side ) then work on improving the reward for the outnumbered faction, could have a positive effect and is worth testing.
Real lockouts could be risky with such a small community so improving the AAO systems feels like a decent solution to help alleviating x-realming without harming the population.
AAO system could include War Crests imho.
400 AAO = 100% ( increased crests from kills)
200 AAO = 50%
100 AAO = 25%
50 AAO = 15%
Just renown is not enough of an incentive for many players( especially those above rr80 that do no care about cosmetics or fame).
Include a small amount of gold drop from kills( logic : the numerically superior side is rich and powerful, the outnumbered faction is trying to survive and will scavenge for all resources, i.e '' Robin Hood ' ).
Give those that stick to one side whatever the odds certain privileges over time (tracked by activity on the outnumbered side for a longer period) such as Guild Mounts at discounted prices etc.
Point is, X-realming as it is makes the whole game feel like nothing more than a superficial grind, when faction loyalty means so little outside of a few roleplaying guilds the whole ''War'' feels shallow which is a shame for such a rich fantasy setting / lore.
This very moment when typing this, Reikland was ''suddenly '' invaded'' by destro once Order was getting close to a 3 -star and blue team went from 0 (some nice battles going on prior to that, i.e game was fun) to 80 AAO destro zerg, then watch Order numbers increase once it is time to defend Reikwald, it really makes the whole game feel superficial.
Since the '' x-realmers'' just care about the selfish grind (respect to those that shift to the outnumbered side ) then work on improving the reward for the outnumbered faction, could have a positive effect and is worth testing.