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Re: Changelog 14/09
Posted: Mon Sep 14, 2015 4:08 pm
by Jaycub
Penril wrote:Jaycub wrote:Yes but doesn't that say something about the state of the game where a crit buff/debuff being added to a class suddenly takes it from bottom tier to usable? If that is really the case anyways.
Sounds much easier than nerfing Sorcs/BWs/KotBS.
It can either be a buff or a nerf depending on the situation, having an SM in your group would be a buff to BW, and vice versa, and same goes for a BW up against a BO if they can penetrate that deep into the backlines.
Re: Changelog 14/09
Posted: Mon Sep 14, 2015 4:11 pm
by dkabib
Does BO have the same enchantment the SM have that has a chance to give you shield?
What about making that a group proc, but reduce the amount of damage it absorbs on others?
Just throwing something out
Re: Changelog 14/09
Posted: Mon Sep 14, 2015 4:11 pm
by Jaycub
noisestorm wrote:I will just state my thought again regarding TB: give Initiative a scaling anti crit dmg component - profit.
/discuss
How should it reduce crit damage though? And how does it for that matter?
What does 10% decreased crit damage mean?
is that 10% less critical damage multiplier - is that 10% additive or multiplictive?
Or is it 10% less damage taken from a critical (from the total damage recieved)
Re: Changelog 14/09
Posted: Mon Sep 14, 2015 4:13 pm
by Penril
dkabib wrote:Does BO have the same enchantment the SM have that has a chance to give you shield?
What about making that a group proc, but reduce the amount of damage it absorbs on others?
Just throwing something out
BO equivalent is a bellow that increases his wounds. Making it affect the group was also discussed (and actually was gonna be implemented with 1.4.9).
Unfortunately it looks like several people are against 1.4.9 changes (which is weird considering pretty much NO ONE in the old Bioware forums was against this patch).
Re: Changelog 14/09
Posted: Mon Sep 14, 2015 4:15 pm
by Penril
I just thought of something else:
WAAAGH!: Deals xxxx AoE damage. Allies in your group take -25% crit damage for the next 10 seconds.
Phoenix's Wings: Same as above.
Re: Changelog 14/09
Posted: Mon Sep 14, 2015 4:18 pm
by dkabib
Penril wrote:dkabib wrote:Does BO have the same enchantment the SM have that has a chance to give you shield?
What about making that a group proc, but reduce the amount of damage it absorbs on others?
Just throwing something out
BO equivalent is a bellow that increases his wounds. Making it affect the group was also discussed (and actually was gonna be implemented with 1.4.9).
Unfortunately it looks like several people are against 1.4.9 changes (which is weird considering pretty much NO ONE in the old Bioware forums was against this patch).
Hmmm, is the wounds increase a big one?
If that was meant to be a group one, then the SM absorb wouldnt need a reduction. Maybe a delay between procs, 3, 4 seconds.
Re: Changelog 14/09
Posted: Mon Sep 14, 2015 4:53 pm
by CarlistRieekan
Azarael wrote:[This also means that your regular group will persist after having played a scenario, so you will not need to reform it to group queue again.
Great! I love your work, guys!
Re: Changelog 14/09
Posted: Mon Sep 14, 2015 7:23 pm
by Tesq
nice
Re: Changelog 14/09
Posted: Mon Sep 14, 2015 8:47 pm
by dkabib
Aza, it seems that STK lord is bugged now, he disappeared. We are inside now but no Lord to fight!
Re: Changelog 14/09
Posted: Mon Sep 14, 2015 8:52 pm
by Moeroes
Nice changes, good work as always. However I really hope the 5 min bo cap timer change gets reverted.