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Re: Changelog 17/10
Posted: Mon Oct 19, 2015 12:21 pm
by thullonse
just give us a levelcap increase to 31 already D: my body is ready
Re: Changelog 17/10
Posted: Mon Oct 19, 2015 2:57 pm
by Bozzax
Azarael wrote:Yes, it can. It deals direct damage.
Does that imply CS is added back on Dreadful Agony and that Devour Essence will proc covernants and CoK?
Re: Changelog 17/10
Posted: Mon Oct 19, 2015 3:07 pm
by Azarael
Dreadful Agony doesn't proc anything. Devour Essence does.
Re: Changelog 17/10
Posted: Mon Oct 19, 2015 7:36 pm
by BadDwarf
Azarael wrote:How it works at the moment is that we don't change anything if we meet valid opposition to it. The current extent of the changes:
DWLF to rank 15
SM/BO knockdowns to 9pts
Chosen/KotBS auras stick
Inevitable Doom cannot be right-click removed but can be cleansed as Ailment
Do not think for insolence, is there even a chance to see the changes Avenging the Debt, is the IB second branch ability.
I do not remember any of the build in which I would take him ... though I may not know how to cook it.
Re: Changelog 17/10
Posted: Tue Oct 20, 2015 12:54 am
by Moosie
If you really want to stop the camping and encourage fighting, here's the simple fix:
1. You only get zone-flip credit (RP/Inf/Exp) if you're within "x" meters of a keep when it "flips" or "captures".
2. If you die or otherwise leave this "x" meters radius, then a hidden self timer of say 120 seconds privately ticks, and if the keep "flips/Captures" during this timer to where RP/Inf/Exp were rewarded, you still get the credit (RP'/Inf/Exp).
3. If you are in a keep that is captured while defending, and you're within the keep's radius, you get 100 RP's. (Loser-Reward). To keep people from "laying dead to get the tick", the above timer in #2 allows you to release and get credit while "running back to fight".
Purpose:
Advantage : That stops mailbox campers
Advantage: Lessons server load and frees up slots in the 750-cap
Advantage: Encourages fighting and defenses, and less "R-V-Door" (via loser-reward in #3 above)
DisAdvantage : Additional range-activity check per-account, CPU time (even if super-minimal).. but this may be negated by the current allocation system you get for just being in the zone.
As for those that will read this and be scared of possibly missing RP's on "the run back", boo hoo. It all works out in the wash, and there's plenty of RP's as long as you keep fighting. Not a big deal. People are already RP maxed in multiple characters and people need encouragement to fight, not r-v-door or camp.
Re: Changelog 17/10
Posted: Tue Oct 20, 2015 4:12 am
by Sulorie
You don't recognize the flaws in your own suggestion? I guess you don't even tried.
Re: Changelog 17/10
Posted: Tue Oct 20, 2015 7:56 am
by Moosie
Sulorie wrote:You don't recognize the flaws in your own suggestion? I guess you don't even tried.
If you would like to mock someone, it's generally advisable that you use proper spelling/English/grammar in doing so.
Now, with that being said, feel free to discount why my suggestion has "obvious flaws" instead of a drive-by shot.
Re: Changelog 17/10
Posted: Tue Oct 20, 2015 7:57 am
by thullonse
Moosie wrote:Sulorie wrote:You don't recognize the flaws in your own suggestion? I guess you don't even tried.
If you would like to mock someone, it's generally advisable that you use proper spelling/English/grammar in doing so.
Now, with that being said, feel free to discount why my suggestion has "obvious flaws" instead of a drive-by shot.
its just bad