Re: Hotfix 21/08/16
Posted: Mon Aug 22, 2016 2:59 pm
Tough love is in the air!..
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=16375
That's about it.Torquemadra wrote:Lets see, "I get 250 renown for killing a dude with my sword yet 1000 renown for killing someone in safety behind a wall using a aoe siege cannon" yep seems legit and fully intended right? You did it, you lost it, deal with it.
WE did say we got tons of RR while using the siege engines, shortly after they were implemented. It was defended by future RvR features, so it DOES seem intended and I don't see how we did anything wrong there. If Keep takes would give 300 instead of 200 renown, would everyone abuse that bug by taking keeps?Torquemadra wrote: Lets see, "I get 250 renown for killing a dude with my sword yet 1000 renown for killing someone in safety behind a wall using a aoe siege cannon" yep seems legit and fully intended right? You did it, you lost it, deal with it.
Aza earlier gave a reason that there was a "need" and I can accept that. If we are getting RR much faster than you expected. Isn't it better to cap the RR now when you see how fast we can get renown, or lower the renown gain to 20 or 15%? (Those who played the most will probably not play as much anymore, so it might not be as fast)We reserve the right to wipe any type of progress should the need arise[...]
Danielles post was good and clear, don't call it b/s if you didn't read it. He did spend a lot of time playing this game, then gets accused of exploiting a bug. And as highest RR, he kind of gets labeled as the main villain.catholicism198 wrote:Based on the sheer length of of his posts, that daniel is not taking this very well- not even going to bother reading through all of that b/s.
If that's so, then why wipe all 50+ rr down to 50 in the first place? If experience not matter, then make few people upset is don't make sence. You could leave it as is and just continue make server better without mentioning or reacting on this aftermath of issue.Natherul wrote: - This server is development first, player experience second.