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Re: Changelog 19/11/16

Posted: Sun Nov 20, 2016 4:13 am
by zak68
"Disciple of Khaine
The M2 group cleanse "Khaine's Withdrawal" will no longer cleanse the Curse type."
is it in effect ? asking since i couldn't read about it in .ab ex text wall.

Re: Changelog 19/11/16

Posted: Sun Nov 20, 2016 8:02 am
by Tholkienn
To Aza':

With that:
The regeneration of a tome or chalice now scales with the Morale scaler. With no morale bonus (less than 18 enemies nearby) these items will not regenerate any mechanic points. With full morale bonus (72 or more enemies nearby), these items will regenerate at their full rate.
If wp/dok equip item with morale scaler, is he have more regen without ennemi around him?

Re: Changelog 19/11/16

Posted: Sun Nov 20, 2016 11:24 am
by Baiikir
With last changes WP is more fun to play in SC, waiting RVR with guild raid to test against large number of ennemies.

Re: Changelog 19/11/16

Posted: Sun Nov 20, 2016 11:27 am
by Sigimund
Tholkienn wrote:If wp/dok equip item with morale scaler, is he have more regen without ennemi around him?
No. The % morale scaler from large group fights is different from the +x morale regen on items.

Re: Changelog 19/11/16

Posted: Sun Nov 20, 2016 7:19 pm
by Tholkienn
Thx but i prefere a dev answering me.

Re: Changelog 19/11/16

Posted: Sun Nov 20, 2016 8:02 pm
by Azarael
Tholkienn wrote:Thx but i prefere a dev answering me.
His reply was right. Please don't be like that.

Re: Changelog 19/11/16

Posted: Sun Nov 20, 2016 8:59 pm
by Sigimund
The reduced uptime on the AOE detaunt is making me more guard dependent. When the premade is built around me this is a non-issue, when it is not or I am pugging it actually validates some of the whineposts where they say that melee WPs should not exist because they create extra competition for guard.

Also, yes I am bad and die a lot.

Re: Changelog 19/11/16

Posted: Sun Nov 20, 2016 9:13 pm
by TenTonHammer
Sigimund wrote: When the premade is built around me this is a non-issue
If in the level of play RoR balances for which is group play, is where it effective then id say that its working as intended

Building around classes and playstyles is something all groups should do not just pick up and play and then complain because your unsynergistic comp didnt work

Re: Changelog 19/11/16

Posted: Sun Nov 20, 2016 9:14 pm
by Sigimund
Yes, but building to guard one of the healers at all times is rather eating into MDPS slots.

Re: Changelog 19/11/16

Posted: Sun Nov 20, 2016 9:23 pm
by TenTonHammer
Not all groups live and die by running mdps, case and point the 1-3-2 rdps group