Hey Yaliskah.
Ive thrown around a lot of ideas for RvR in the past. I eventually gave up, lol.
I think these are the main things why we play WAR that are currently missing.
Think T1. Many of us just like to skirmish. Zerging fest for hours. In T2, Morr BO in TC.
Just fighting over some centralized place. Many of us just love to do that.
To make this work BOs and zones have to lock and be open based on the population size.
Even in T1 you start to see problems. Currently 2 zones can be open at the same time no matter what the population is.. So each realm tends to sit on dead BOs in dead zones.
This goes back to forcing players to fight.. You have to force them to fight somewhere more.
T2/4. Amount of players.
0 - 55 players = 1 BO open.
56 - 75 players = 2 BOs open.
76 - 95 players = 3 BOs open.
96 - 110 players = 4 BOs open.
111+ players An additional T24 zone opens for capture.
1 additional BO opens in new zone every +20 players from 111, plus additional zone unlocks and BOs.
T1. Amount of players
0 - 15 players. 1 BO open.
16 - 30 players. 2 BOs open.
31 - 45 players. 3 BOs open.
46 - 55. 4 BOs open.
56+ ,additional zone opens for capture + 1 BO.
1 additional BO open in new zone for every +15 players past 56, plus additional zone unlocks and BOs.
BOs locking would work the sameway controlled BOs work now(like door repair, lord strength,teleporting, dropping off resources, ect, ect).
Once all BOs in the zone become locked, after 5minutes they all reset.
Locking a BO would give 25 points of resource. (100 points is 1 star rank) (Brings back 5star lock)
Returning resource to a locked BO 5points.
BOs resources dont deplete over time.
The whole concept of BOs locking is to allow fighting to take place around the board.
And to move to different areas on the map.
How BOs lock can be very very simple, but it can also be very very complex.
The simplest is to stand next to BO for 2minutes, if no enemy is within xxx yards of BO, BO will lock after 2 minutes. If enemy is within xxx yards of BO, the 2minute lock time will pause. Potentially dragging out a BO lock a lot longer than 2 minutes.
Here is my thread breaking down how it would work. Its very long and probably too confusing to understand.
viewtopic.php?f=15&t=27415&p=310475#p310475
I also remember when BOs were changed to their current format. I would love to see some kind of simple BO locking system. Players need to be forced into areas to fight.
BOs are the answer, each BO should be like a little keep siege, so many rules could be added to BOs. They could be transformed in so many ways to the contribution of a zone.
Collateral wrote: ↑Mon Nov 26, 2018 3:01 pm
Remove keep lord, put a flag that takes 5 mins to cap instead.
Yes lord is another problem. Lord should be AI that protects his room from being captured. Lord gains greater stun, knockback abilities based on defending keep rank.
Maybe he could do minor damage, but he wouldnt be something you attack.
You capture keep, just like a giant BO. Maybe it would have an outer area flag and an inner.
The game has become a BO sitting, pvp avoiding, pve game. Trying to disperse the zerg, nothing wrong with it. BO trading shouldnt happen, running to BOs when keep is under siege and having to hold BOs. All of this takes away from PvP.
The current system takes away from pvp, it doesnt add to it.
If BOs locked, yes it would force the attacking realm to get BOs. It would also allow the defending realm to eventually defend their keep, because they wouldnt have to sit on the BO, it would lock.
During peak hours when the game has 3 wbs on both sides, you dont see these problems as much. When there is only 1wb or half a wb for each side, these problems become huge issues.
For anyone saying 1BO open with 200aao.. Well, then learn to get some kills and work together, aao fighting is the best. If you are down 200aao. Yes the other side should win, it shouldnt drag out into this avoidance, sit on BOs situation.