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Re: Patch Notes 03/12/2020

Posted: Thu Dec 03, 2020 6:25 pm
by Jastojan
Sundowner wrote: Thu Dec 03, 2020 6:23 pm everyone agrees that run away! should break on ability use right? RIGHT?
What about no?

Re: Patch Notes 03/12/2020

Posted: Thu Dec 03, 2020 6:26 pm
by Macias
um... Clever Stabbin?

Re: Patch Notes 03/12/2020

Posted: Thu Dec 03, 2020 6:27 pm
by knick
BelligerentBob wrote: Thu Dec 03, 2020 6:21 pm
Sponn wrote: Thu Dec 03, 2020 6:04 pm
knick wrote: Thu Dec 03, 2020 6:02 pm

range root can be blocked, pull dosent work on a enemy who is running strait away from pet because stand still while attack and if you pounce you landing out of attack range if the enemy is moving. You should try it by yourself befor give such statements.

Run away is to simply and have no drawback. it cost no AP and you dont need to think about it. there is a good reason why you see SH and shamys everywhere roaming but no AM and only a few SW. a tactic so powerful should be reworked. i mean most tactics like absorb have a trigger time but why not run away? A internal cooldown like 3-5 sec is not unreasonable...


Run Away! is the strongest tactic in the game right now IMO.

The run speed should turn off on ability use, like every other run speed increaser in the game (save for flee).
You're thinking of the tactic which actually breaks on ability use, the ability Run Away! does not break on ability use.
as far as i know the tactic Run Away! and the ability charge dont break from the SH. Not sure if the charge ability got fixed but the tactic dont break. not on live not here

Re: Patch Notes 03/12/2020

Posted: Thu Dec 03, 2020 6:27 pm
by BelligerentBob
Sundowner wrote: Thu Dec 03, 2020 6:23 pm everyone agrees that run away! should break on ability use right? RIGHT?
Run Away! should break on ability use, last 3s, have a 20s cd, and require no pet then :D

Re: Patch Notes 03/12/2020

Posted: Thu Dec 03, 2020 6:29 pm
by Spellbound
Jastojan wrote: Thu Dec 03, 2020 6:25 pm
Sundowner wrote: Thu Dec 03, 2020 6:23 pm everyone agrees that run away! should break on ability use right? RIGHT?
What about no?
Gobbo alert

Re: Patch Notes 03/12/2020

Posted: Thu Dec 03, 2020 6:29 pm
by Sundowner
Jastojan wrote: Thu Dec 03, 2020 6:25 pm
Sundowner wrote: Thu Dec 03, 2020 6:23 pm everyone agrees that run away! should break on ability use right? RIGHT?
What about no?
and chosen's -25% crit chance tactic was not broken, sure sure :mrgreen: :mrgreen: :mrgreen:

Re: Patch Notes 03/12/2020

Posted: Thu Dec 03, 2020 6:30 pm
by BelligerentBob
knick wrote: Thu Dec 03, 2020 6:27 pm
BelligerentBob wrote: Thu Dec 03, 2020 6:21 pm
Sponn wrote: Thu Dec 03, 2020 6:04 pm



Run Away! is the strongest tactic in the game right now IMO.

The run speed should turn off on ability use, like every other run speed increaser in the game (save for flee).
You're thinking of the tactic which actually breaks on ability use, the ability Run Away! does not break on ability use.
as far as i know the tactic Run Away! and the ability charge dont break from the SH. Not sure if the charge ability got fixed but the tactic dont break. not on live not here
Maybe you should try playing a Squig Herder to see what life without any of the speed boosts is like.

Re: Patch Notes 03/12/2020

Posted: Thu Dec 03, 2020 6:33 pm
by noronn
To all the pepegas crying about Run Away!

Squig has 1 tactic that is called Run Away! and procs on direct dmg hit and increases movement speed by 30% for 5 seconds. Doesnt break on ability usage and never did on live either.

Squig also has 1 ability called Run Away! which requires an active pet and increases your run speed by 30% upon activation with 10 second duration and 45 seconds cooldown. Doesnt break on ability usage and never did on live either.

Before the SH rework you would spec this ability in every single spec you would run on a SH. The fact you clowns just realize that abiity existsts now and suddenly think its a problem is hilarious.

Please continue with the whine and entertain us further!

Re: Patch Notes 03/12/2020

Posted: Thu Dec 03, 2020 6:37 pm
by Sundowner
noronn wrote: Thu Dec 03, 2020 6:33 pm To all the pepegas crying about Run Away!

Squig has 1 tactic that is called Run Away! and procs on direct dmg hit and increases movement speed by 30% for 5 seconds. Doesnt break on ability usage and never did on live either.

Squig also has 1 ability called Run Away! which requires an active pet and increases your run speed by 30% upon activation with 10 second duration and 45 seconds cooldown. Doesnt break on ability usage and never did on live either.

Before the SH rework you would spec this ability in every single spec you would run on a SH. The fact you clowns just realize that abiity existsts now and suddenly think its a problem is hilarious.

Please continue with the whine and entertain us further!
everyone is talking about tactic run away! and was talking long before this patch. it's just brokeeeen :evil:

Re: Patch Notes 03/12/2020

Posted: Thu Dec 03, 2020 6:38 pm
by Jastojan
Sundowner wrote: Thu Dec 03, 2020 6:29 pm
Jastojan wrote: Thu Dec 03, 2020 6:25 pm
Sundowner wrote: Thu Dec 03, 2020 6:23 pm everyone agrees that run away! should break on ability use right? RIGHT?
What about no?
and chosen's -25% crit chance tactic was not broken, sure sure :mrgreen: :mrgreen: :mrgreen:
You can write what you want but I am not a friend of nerfs - I wrote it XY times... nerf will be followed by another nerf (on other side -order this time) and will make this game less and less fun to play. If u ask for nerf for one class there will start to appear more and more players asking for a nerf for opposite fraction class. I can ensure you that this time it could be SH, ok. Another time it will be WL, slayer? I do not know what do you expect guys? What about to start asking for buffs? I have no problem with BW to get some runaway spell or something like that for runie to have it.