Changelog 28/10/16
Witch Elf/Witch Hunter
EXPERIMENTAL: The cooldown of Snap Shot and Throwing Dagger is now 3 seconds, and these abilities will snare by 20% when hitting the side of a target. Because the skills are 1s cast and the cooldown is invoked on cast end, the cycle rate is 4s, compared with a duration of 5s.
The opinions of some players that this will do nothing for the WE/WH where they need assistance are noted, and this may well be true. However, if fixing these skills to behave as they were intended to (as a viable ranged snare) is of benefit to the class, we will keep the adjustment and look at other issues with WE/WH in future.
In other words: these skills were always supposed to snare targets fleeing from you. That they can be strafed out goes against the design. Let's find out what happens when they work as they should.
Changelog 21/11/16
viewtopic.php?t=18506
Witch Hunter / Witch Elf
- Bullets and Kisses may now be cast in stealth.
- Openers and the stealth abilities themselves are the only abilities which may be used to break your own stealth.
- Incognito and Shadow Prowler are now correctly off the GCD.
Patch Notes 30/9/2017 - Return of Reckoning
The placement of openers from stealth upon the enemy can no longer be defended against.
Specific abilities are:
- Enfeebling Strike
- Treacherous Assault
- Vehement Blades
- Sudden Accusation
- Burn Armour
- Fanatical Zeal
Witch Hunter and Witch Elf abilities Sever Blessing are now undefendable (This is ONLY WH/WE, the rest are defendable against as per live)
Client Changelog 19th August - Return of Reckoning
Witch Hunter
General
- The cooldown of Incognito is now 35s instead of 30s.
- The cooldown of Incognito will be reduced by 1 second for every enemy within 100 feet when its effect is broken.
- Modified the tooltip of Incognito to better indicate how stealth works.
- Added a new tactic, Hastened Expurgation. Grants a 50% speed bonus when in Incognito and reduces the cast time by 1 second, but reduces the duration to 3 seconds.
Confession
- Razor Strike no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away.
- Razor Strike will not build Accusations unless you hit at least one target.
- Sweeping Razor will now increase Razor Strike's range to 30 feet and remove the target limit.
- Trial By Pain's damage output has been improved by 50%.
- Trial By Pain now strikes all enemies within 20 feet of its target.
- Trial By Pain now has an 8 second cooldown (channel-type, effective 5s.)
- Dragon Gun will now reduce the Morale of all targets it hits by 50 per Accusation point spent.
Inquisition
- Fervor and Burn, Heretic! are no longer cleansable.
- Fervor's damage over time component has been doubled.
Witch Elf
General
- Elixir of Blades is now Path of Carnage.
- Elixir of Insane Power is now Path of Suffering.
- The cooldown of Shadow Prowler is now 35s instead of 30s.
- The cooldown of Shadow Prowler will be reduced by 1 second for every enemy within 100 feet when its effect is broken.
- Modified the tooltip of Shadow Prowler to better indicate how stealth works.
- Added a new tactic, Shadow Strike. Grants a 50% speed bonus when in Shadow Prowler and reduces the cast time by 1 second, but reduces the duration to 3 seconds.
Carnage
- Slice no longer requires a target and will now strike up to 3 enemies in front of you, up to 15 feet away.
- Slice will not build Frenzy unless you hit at least one player.
- Broad Severing will now increase Slice's range to 30 feet and remove the target limit.
- Ruthless Assault's damage output has been improved by 50%.
- Ruthless Assault now strikes all enemies within 20 feet of its target.
Suffering
- Envenomed Blade is no longer cleansable.
- Envenomed Blade's damage over time component has been doubled.
- The effect of Septic Blade has been reduced to 7%, but it will now stack as Envenomed Blade does.
Client Changelog 25/08/2018 - Return of Reckoning
Witch Hunter
- Hastened Expurgation is now a separate ability rather than a tactic. This ability shares a cooldown with Incognito.
Witch Elf
- Shadow Strike is now Shadow Runner, a separate ability rather than a tactic. This ability shares a cooldown with Shadow Prowler.
- Witchbrew's ICD is reported by the client to be half a second. It has been set to this value.
Response was that the tactic wasn't worth slotting but an alternative to standard stealth might see use.
Server Patch notes 18/09/2018 - Return of Reckoning
Witch Hunter
- Fervor is now cleansable.
Witch Elf
- Envenomed Blade is now cleansable.
Patch notes 22/12/2018 - Return of Reckoning
[Witch Hunter and Witch Elves]
- Shroud of Magnus and Elixir of the Cauldron will now reduce the damage of any magical ranged dots currently on the player to zero for the duration of the buff.
Patch Notes 05/01/2019 - Return of Reckoning
[Witch Hunter and Witch Elf]
- Stealth abilities cooldowns returned to 30s CD (from 35) and convoluted cooldown reduction based on enemy around you when you strike removed.
- Hastened Expurgation and Shadow Runner removed.
- Slice and Razor Strike returned to single target
- Broad Severing and Sweeping Razor returned to effecting an additional 2 enemies and a 10% damage reduction.
- AOE function on Trial By Pain and Ruthless Assault removed.
Note - The above is not a balance pass but a restoration for technical reasons.
- The following abilities can now be used while stealthed.
- Blessed Bullets of Confession
- Blessed Bullets of Cleansing
- Blessed Bullets of Purity
- Sigil of Sigmar
- Feinted Positioning
- Seal of Destruction
- Shroud of Magnus
- Van Horstmans Speculum
- Kiss of Death
- Kiss of Agony
- Kiss of Betrayal
- Fleet Footed
- Feinted Positioning
- Elixir of Insane Power
- Elixir of Blades
- Elixir of the Cauldron
[Witch Elf]
- Sacrificial Stab is now "You offer up your target as a sacrifice, stabbing them twice and healing yourself for all damage that you dealt. For the next 10 seconds your autoattack damage will be increased by 10% for each resource point spent on the attack.". Ability has had its positional requirement removed.
- Frenzied Mayhem - This tactic has been reworked and will no longer give a flat 3% critical rate per resource points held, instead it will increase the damage of your finishers by 5% per point used on them. For example if you have 1 finisher point and use Puncture, it will do 5% more damage, if you have 5 finisher points then use Puncture it will do 25% more damage. (Witchbrew is not affected)
- Mark of Morathi - New tactic - This will increase your Autoattack speed by 50% upon the use of a finisher ability for 10 seconds.
- Broad Severing - Tactic moved to core, attainable upon hitting level 17
- Bleeding Edge - New tactic - Upon the use of a finisher you increase your Armor Penetration by 50% for 3 seconds. Placed at 11 points Path of Carnage.
Note - The Witch Elf was a very different beast at launch with a very separate playstyle from the Witch Hunter, it had some broken things but instead of doing a balance pass Mythic made it "WH lite" and gave all their finishers at perplexing 30ft range. Not overly terrible but unfortunately a very strong tactic existed (Frenzied Mayhem) which gave the WE significant benefits for NOT using their class mechanic or finishers, indeed it punished you if you did. So we had an odd situation, where the Witch Elf had some very interesting abilities but the most "efficient" play was to basically eschew using their finishers and be a Agonizing Wound spammer.
As a result we are trying a few systems to see what works best to pull the class from a AW spambot into a more fun and challenging class.
[Witch Hunter]
- Sweeping Razor - Tactic moved to core, attainable upon hitting level 17
- Bleeding Edge - New tactic - Upon the use of a finisher you increase your Armor Penetration by 50% for 3 seconds. Placed at 11 points Path of Confession.
Patch Notes 12/01/2019 - Return of Reckoning
[Witch Elf]
- On Your Knees - Will reduce any enemy morale that it hits by 300 and your Group will gain 300.
- Witchbrew - Will now be affected by Frenzied Mayhem
- Septic Blade - tactic restored to original 25% crit reduction effect upon application of Envenomed Blade
- Elixir of the Cauldron - Will no longer mitigate undefendable direct damage magic damage.
- Elixir of Blades - Removed.
- Elixir of Shadows - New ability which replaces Elixir of Blades - "You throw poison around you and the vapors blind your enemies. You will become invisible to enemies for 2 seconds and increase your speed by 50% for 7 seconds."
[Witch Hunter]
- Dragon Gun - Will reduce any enemy morale that it hits by 300 and your Group will gain 300.
- Shroud of Magnus - Will no longer mitigate undefendable direct damage magic damage.
- Van Horstmann's Speculum - Removed.
- Sanctified Oil - New ability which replaces Van Horstmann's Speculum - "You light and drop a flask of sanctified oil at your feet. You will become invisible to enemies for 2 seconds and increase your speed by 50% for 7 Seconds."
Patch Notes 19/01/2019 - Return of Reckoning
[Witch Hunter]
Fervor - Restored to live dot damage values but the dot component will do Spiritual Damage
[Witch Elf]
Envenomed Blade - Restored to live dot damage values but the dot component will do Corporeal Damage
Wracking Pains - Changed damage type to Corporeal from Spiritual in keeping with the classes damage types.
Patch Notes 04/01/2020 - Return of Reckoning
Witch elf
- On your knees morale drain and gain changed to 125 125. (down from 300 300).
Witch hunters
- Dragon Guns morale drain and gain changed to 125 125. (down from 300 300).
Patch Notes 08/04/2020 - Return of Reckoning
Witch Hunter :
- Declare Anathema is now undefendable, this ability will now correctly behave like a stagger and the immune is now set to 20 seconds.
- Fixed an issue causing Sweeping Razor to hit more targets than intended
- Fixed an issue causing some abilities to build accusation even if they got parried.
- Fixed an issue causing Sanctified Bullets heal for 100% of damage dealt instead of 150%
Witch Elf :
- Agile Escape is now undefendable, this ability will now correctly behave like a stagger and the immune is now set to 20 seconds.
- Fixed an issue causing Broad Severing to hit more targets than intended
- Fixed an issue cause some abilities to build bloodlust even if they got parried.
Patch Notes 25/12/2020 - Return of Reckoning
Witch Hunter
- Burn Armor : The effect of this ability has changed and will now reduce the armor of all enemies 40ft in front of you.
Witch Elf
- Treacherous Assault : A 30ft pounce component has been added to this ability.
Patch Notes 02/10/2020 - Return of Reckoning
[Witch Hunter]
- Incognito: The 30s duration is removed. However, you will still run exit stealth if you run out of AP. Which means that the longest you can normally stay in stealth is 1 minute and 23 seconds. But the longer you stay in stealth the less AP you will have left when you leave stealth. Note: To Glory! will no longer affect you in stealth.
- Sever Blessing: This ability builds one Accusation now
- Protection from Heresy: This tactic also triggers when leaving stealth after using Sanctified oil
- Sanctified Bullets: Updated tooltip to match healing value
- New Ability at lvl 34: "Purgatory", 2s cast, 20s cooldown: By driving a stake through their heart, you condemn your enemy to Purgatory. They cannot be resurrected for the next 30 seconds.
[Witch Elf]
- Shadow Prowler: The 30s duration is removed. However, you will still run exit stealth if you run out of AP. Which means that the longest you can normally stay in stealth is 1 minute and 23 seconds. But the longer you stay in stealth the less AP you will have left when you leave stealth. Note: Dreadful Terror will no longer affect you in stealth.
- Sever Blessing: This ability builds one Blood Lust now
- Enveloping Shadows: This tactic also triggers when leaving stealth after using Elixir of Shadows
- New Ability at lvl 34: "Shadow of Death", 2s cast, 20s cooldown: With swift motion of your daggers you carve the hand of Khaine into the flesh of your victim. They cannot be resurrected for the next 30 seconds.
Patch Notes 26/08/2020 - Return of Reckoning
[Witch Elf]
- Throwing Dagger: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15
[Witch Hunter]
- Snap Shot: Changed to scale based on strength instead of ballistic skill. Primary stat multiplier reduced from 1.5 to 0.15
Patch Notes 29/01/2021 - Return of Reckoning
Witch Elf
- Treacherous Assault: The 30ft pounce component has been removed from this ability.
-NEW: Shadow Leap: A 30 ft pounce 'opener' core ability that additionally snares your target on landing.