Re: Stop this keep trading please
Posted: Fri Sep 04, 2015 8:30 pm
Luuca is cross mirrored to Jaycub.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=5816
No, the problem is "wolves" fighting "sheep" in the first place.Penril wrote:
The problem IS with the player. He has all the tools at his disposal to become a wolf, yet he keeps asking the devs to make all the other players "sheeps".
Mez wrote:Luuca is cross mirrored to Jaycub.
You still don't get it. It would be a problem if certain players were "wolves" and the rest were doomed to remain "sheep" forever. But you can change that, almost immediately. The problem is you simply don't want to; the devs should be taking care of that for you, correct?Jaycub wrote:No, the problem is "wolves" fighting "sheep" in the first place.Penril wrote:
The problem IS with the player. He has all the tools at his disposal to become a wolf, yet he keeps asking the devs to make all the other players "sheeps".
I am not asking for the removal of either of these groups, just that they fight within themselves and not against each other.
Pretty cringe worthy, again with the fallacies.Luuca wrote:Wait.. wait... wait
I think I know whats going on here. We are dealing with the 7th place ribbon generation. Everybody gets a ribbon and we don't keep score generation.
/endthread.
I think some kind of realm wide bonus to drops would be a good incentive. If you hold 3 of 4 keeps drop up 10% 4-4 20% kinda like they had in gw2 wvwvw. As the week long fight went your server got bonus stats and drop rates for having a higher score. It made the wvwvw a very important part of the server. If your server lost its matchup not only did the PvP players not win the pve players didn't get as many drops.Luuca wrote:Back on topic. There needs to be more of an incentive for players to defend a Keep or BO than the current renown tick and influence to make keep defense/BO defense worthwhile. If the rewards for keep defense were improved there would be more ORVR at Keeps and BOs and less of a merry go round of faction control.
The timer locks on Keeps is good, but only means that a less than stellar warband going against a great warband will never retake a keep and if the rewards are there for defense, the great warband will never not defend the keep, so the lesser of the warbands will probably break up and run SCs.
Which is good cause we need SC pops too.