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Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 11:22 am
by Vampire
I think people are forgetting it's not only max who are doing the hard. So i would to thank the other guys this time. Thoose who never get mentioned..

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 11:23 am
by Nishka
Oxenreed wrote:
I bet u havent killed vulture boss 7 then....
We farmed all lod, and the vulture king as well. Even without bugusing a few times, just for fun :)
Hey, if you like challenges so much, let's make like... 1 xp from a mob, mobs making 1000+ damage (no mitigation), double agro radius, drop chance 0.000001... Or **** that, no drops at all. Drops are for losers who want to gain stuff without earning it!

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 11:58 am
by Oxenreed
Nishka wrote: We farmed all lod, and the vulture king as well. Even without bugusing a few times, just for fun :)
Hey, if you like challenges so much, let's make like... 1 xp from a mob, mobs making 1000+ damage (no mitigation), double agro radius, drop chance 0.000001... Or **** that, no drops at all. Drops are for losers who want to gain stuff without earning it!
This didint brought anything to disscusion :(

Its not about a challenge, i would just prefer to keep the game as it was, not to make everything easier and faster. Soloing champions wasnt something everyone could do with ease, now we farm them as normal mobs, and want nomral mobs to be even weaker to kill whole groups of them at once... ehh i feel like im wasting time talking to you, people in general dont change the way they think, it just bothers me that devs might bend to such opinions...

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 12:01 pm
by Kragg
Doors! <3

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 12:23 pm
by Azagaar
Oxenreed wrote:Its not about a challenge, i would just prefer to keep the game as it was, not to make everything easier and faster. Soloing champions wasnt something everyone could do with ease, now we farm them as normal mobs, and want nomral mobs to be even weaker to kill whole groups of them at once... ehh i feel like im wasting time talking to you, people in general dont change the way they think, it just bothers me that devs might bend to such opinions...
Don't you think it's a bit early to judge what devs will do? They stated countless times that they want to bring the game to what it was before shutdown. So no easy mode (anyway, it's alpha, so the experience will differ with each patch).
Plus people are soloing champs only because their skills are not working. This will change in time. As everything will.
Personally I find it funny that people are argueing over stuff that is not yet implemented :)

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 12:32 pm
by Oxenreed
I dont know how to respond to that Azagaar, however i tottaly agree with everything you just said :)

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 12:35 pm
by Azagaar
Sorry, didn't mean to quote you, because I'm agains you. I agree that game can't be too easy, and I just picked the freshest thing to quote :P

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 12:40 pm
by Morf
Doors !!

About how easy champs/hero mobs are, champs were always easy to solo, hero mobs were a problem for some classes but a fully geared char especially heal class shud have np solo'ing hero mobs. dps doks/dps wp's cud solo t1 lairs pretty dam easy.

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 12:44 pm
by AlistaireCrowley
Hey.

As I stated Before in previous post. Champs and Hero mobs are definately ok. Champs can even be a lil harder.

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 10:14 pm
by Penril
Oxenreed wrote:
Nishka wrote:
Oxenreed wrote:
I bet u havent killed vulture boss 7 then....
We farmed all lod, and the vulture king as well. Even without bugusing a few times, just for fun :)
Hey, if you like challenges so much, let's make like... 1 xp from a mob, mobs making 1000+ damage (no mitigation), double agro radius, drop chance 0.000001... Or **** that, no drops at all. Drops are for losers who want to gain stuff without earning it!
This didint brought anything to disscusion :(

Its not about a challenge, i would just prefer to keep the game as it was, not to make everything easier and faster. Soloing champions wasnt something everyone could do with ease, now we farm them as normal mobs, and want nomral mobs to be even weaker to kill whole groups of them at once... ehh i feel like im wasting time talking to you, people in general dont change the way they think, it just bothers me that devs might bend to such opinions...
Most of us already did our grinding... to rr100... some on more than one character (i had all 24 classes at rank 40 rr70+).

RoR should be about: go out there, do PvP, log off. Leveling SHOULD be made as easy as possible; hell, if i had any call in it, i would give players a choice to start already at rank 10 rr10. Just so you can get immediately intothe action (RvR) and forget about "killing 5 birds, collecting 8 flasks, talking to xxxx" for hours.