Page 9 of 12

Re: Nordenwatch Test!

Posted: Sat Mar 14, 2015 1:11 pm
by Bozzax
Azarael wrote:My suggestion would be for the scenario to be randomly determined every pop.
I was always puzzled why this was not the case on live. If many queue pop large scale if queue is short pop small scale maps etc

Most important thing Pop premades vs premades if possible

+1 (voted other)

Re: Nordenwatch Test!

Posted: Sat Mar 14, 2015 1:11 pm
by Teinhala
Grunbag wrote:Any news about the rotation ?
+1 Ekrund already tired .....

Re: Nordenwatch Test!

Posted: Sat Mar 14, 2015 1:13 pm
by Vampire
Teinhala wrote:
Grunbag wrote:Any news about the rotation ?
+1 Ekrund already tired .....
Its not fun zerg mate. You allways zerg, with atleast 2-3 guild members in sc. Zerg Guild

Re: Nordenwatch Test!

Posted: Sat Mar 14, 2015 1:54 pm
by Tklees
Eternal Citadel. nuff said.

Re: Nordenwatch Test!

Posted: Sat Mar 14, 2015 2:07 pm
by noisestorm
Elven wrote:As stated in another topic. Any scenario with different mechanics will require more time to implement/fix. With Morkain temple there's the orb thing you pick up, which will require quite a bit of scripting to get working.

Can anyone remember which scenario's follow the pattern similar to Nordenwatch? I.E stand near flag to capture and hold.

Nordenwatch, GoE, and Caledor Woods. Are there any others?

I just can point again back to a topic i made some time ago. I know it requires some scripting, but it needs no further investigation on the numbers so far: http://www.returnofreckoning.com/forum/ ... =11&t=2302

For normal CTF scs we have like mentioned the three above + Ironclad (The 6v6 on the Boat) + Thunder Valley (The huge Map with the 5 Flags!). Also some sort of CTF are like someone mentioned Khaines Embrace, and when you have the let me call it 'double-cap-reset' mechanic here, then you basically also have a working Highpass Cemetery sc too.

Re: Nordenwatch Test!

Posted: Sat Mar 14, 2015 2:35 pm
by Razid1987
Don't forget Reikland Factory :D

Re: Nordenwatch Test!

Posted: Sat Mar 14, 2015 2:46 pm
by noisestorm
yeah that also was mentioned somewhere, sry i didnt add it :p

Re: Nordenwatch Test!

Posted: Sat Mar 14, 2015 2:47 pm
by Razid1987
Ah okay. I didn't know :P

Re: Nordenwatch Test!

Posted: Sat Mar 14, 2015 10:50 pm
by Teinhala
Vampire wrote:
Teinhala wrote:
Grunbag wrote:Any news about the rotation ?
+1 Ekrund already tired .....
Its not fun zerg mate. You allways zerg, with atleast 2-3 guild members in sc. Zerg Guild
1. We always choose the side with less players, so if we see no order on the sc we log our order chars
2. I was on the sc solo for many times
3. 2-3 guild members-zerg? What about shadow of dininity? I never was them in less then 3 count.

U own guild (valkiry, warbuddy, shitparty or how many guilds u have?) have a lot of players on the sc, but i suppose u look only on the opposed side

Re: Nordenwatch Test!

Posted: Sun Mar 15, 2015 12:08 am
by Razid1987
I wouldn't really call 2-3 guild members in a SC "a zerg". And Tein is a good player. No zerg needed tbh. And kudos to you are switching to the underdog!

SoD just have a lot of members (Biggest guild on the server), and we often just end in the same SCs by accident. Don't really mean we are a premade or anything. It's true that we often do premades. It's kinda one of the only things you can do in the game at this point: SCs, Lairs and ORvR.