flintboth wrote:All I have find to play in Guild or 6 mans is just kill and forget Objectives.
I like all style of play for a War game because this is more realistik but I don't like to focus on kill only and avoid the Obectives because this make us predictable and weak.
Many of premade and some guild play just look like "skinners" of battlefield or pillagers mercenaries from the middle age.
I m not against their style play as I say, because this is realistic in all wars to have some pillagers and killers, for the stress and rage, but their style play is not the reality of a War conflict game, and more a Warhammer conflict, who are all about the Realms.
You just preach for the guildpride here not for the inteligence of the War game.
It's because playing the objectives gives you NOTHING. How can't people understand this? Why should our wb stand on a bo and defend it and get a couple rr ticks, while we can roam around hunting other wbs, where rr gain is exponentially higher? I personally don't care about bags, never did. The reward is in the organisation itself. The more organized you are, the more people you kill = more rp for all, more medals for all. Bags are just icing on the top (more often it's not really the case though, like aura pointed out).
I completely agree that the game is about the realms and massive battles across maps. That's why I also think guilds play a big role in realm identity (or at least they should). When you see the bitterstone, you instantly know who they are and what they fight for. Ofc, not all guilds are, or should be racial, but being in a guild only increases your sense of realm identity imo. You can have banners and guild colours so your enemies instantly recognize you (which was also a part of warfare throughout centuries, and more or less still is).
All that guild stuff is fine and dandy, but my question is why those guilds should even play the game? Fun is definitely one of the reasons, and it's why I (and obv many others) play the game. But over time this just gets lost. When you grinded out every zone, killed every opponent, the shallow rvr system becomes boring.
Hargrim asked me if guilds would be holding bos if they gave some buffs. Why would they have to? People already stand on bos (I honestly have no idea why) for whatever reason. The system is 'stand on bo, increase keep rank, go to siege'. And that's it. The ENTIRE system. I just don't see any depth in it, just my opinion. We roam the lake, spot a bo that's burning, go there, kill stuff, move on. The bo itself gives us nothing, zero. It's the players we killed. And when we move on there's always someone who will stay behind. And if those bos gave buffs now, I think people would be even more incentivised to stand on them. If they already stand on them while they give you almost nothing, surely they would guard them if they gave buffs? Or am I wrong?
And at that point the guilds come in. People will have to organize in some way if they want those buffs, for at least as long as they can have them. You will actually have to protect bos if you don't want the other realm to gain boosts. You are roaming the lake and one of your bos gets attacked? Better go there and help you allies. This could also help those stupidly designed zones like eataine, where the entire zones just turns into a giant ping pong table. You want to have a slight edge over the enemy? Move your ass and cap bos. Then defend them.
Maybe this is a completely bogus idea that would never work, but it's all I have to offer to this discussion (I didn't even think about it super hard). Pugging, 'muh 6man', 'muh guild wb' has no meaning if the system is plain boring. None of those arguements are worth anything. I think that if the system changes in some way where every one of these groups of players benefited from it and actually played towards objectives of the system itself (where they would get rewarded in that process), no one would be complaining (or at least complaining would be minimal).