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Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Posted: Fri Feb 27, 2015 10:30 pm
by Luth
gloomwar wrote:Oo
I need to log back to see it.
It's not live yet, probably a screenshot from the dev or local server (minimap says "Troll Country")

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Posted: Sat Feb 28, 2015 2:38 pm
by PartizanRUS
Did devs fixed Trade ? If not maybe its time. Also what about mails with price on it, is it working ?
Is there any bugs with AH now ?
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Posted: Sat Feb 28, 2015 3:27 pm
by Vaul
PartizanRUS wrote:Did devs fixed Trade ? If not maybe its time. Also what about mails with price on it, is it working ?
Is there any bugs with AH now ?
Trade is working.
Don't know about Cash on Delivery mails.
Never had a problem with AH myself in 6-7 weeks playing.
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Posted: Sat Feb 28, 2015 3:31 pm
by noisestorm
well the only problem with the AH was the lvl-range filter afaik?
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Posted: Tue Mar 03, 2015 4:54 pm
by herrmarek
these morale abilities are max.annoying, for example at scenario GoE, one SH teleport me with his ability behind of border of scenario. 5 min later, after scenario, other SH with his jump-off teleport me on other side of rvr lake
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Posted: Tue Mar 03, 2015 5:11 pm
by navis
-deleted-
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Posted: Tue Mar 03, 2015 5:19 pm
by navis
nalgol wrote:zone lock explained
you need 81 % to lock a zone
70% comes from flags
max 10 % from scs (scs count for all zones but will reset to 0 for the zone that got a lock)
max 10 % from player kills
sc contribution theres a total of 10 points both realms start at 0 if the total of 10 is reached the winning sc tem gets a point the losing team loses a point
player kills total 100 points rest is same as sc
this is subject to change based on how well it works
hope tis will fire up the orvr a bit
btw you get some xp and medallions on a zone lock aswell
Ahh here is the info I was looking for. Excellent work!
My 2c if you wish to increase RvR action.
Improve/fix the RvR quests ie repeatable BO scout quests have very good renown/xp/silver
Drops from PvP
GUI to display the points (like old WAR) when you hover mouse over the RvR slider
Continue tweak RvR so there is more method than madness. My thought is to make sure that players are forced to rotate around as needed a bit more but... not sure
keep it up!
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Posted: Tue Mar 03, 2015 6:01 pm
by Telen
As much as I liked the original rvr design around linking all aspects of the game, even previous tiers, to contribute towards zone locking. So even someone soloing a bo in ekrund was contributing in a tiny way towards a city siege. Giving more meaning to rvr throughout and also to realm allegiance. It did have serious flaws such as waithammer, rvr lakes emptying as people spammed pqs, tactical encouragement of avoiding scs and soloing/smaller weaker groups in the lakes and encouraged zerg mentality to maintain skirmish.
Still the other was doorhammer, 3 citys a day, zerg realming and realm switching/degradation of realm.
No idea how to fix it as other mmo that have did it with 3 realms.
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Posted: Tue Mar 03, 2015 6:43 pm
by Sulorie
I think there is no problem with the last option, if we make sure additional instances are only created, when one is really full. Just prevent city hopping.
The removal of fortresses and the addition of portals was another step to remove the rvr.
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Posted: Wed Mar 04, 2015 2:55 pm
by Luth
Maybe it was just coincidence, but i noticed a huge lag spike when one of the BO timers counted down to zero. So maybe the lags don't come (completely) from the server change.