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Re: Client Changelog 04/08/2018
Posted: Sat Aug 04, 2018 1:27 pm
by catholicism198
Bozzax wrote: ↑Sat Aug 04, 2018 12:31 pm
Azarael wrote: ↑Sat Aug 04, 2018 8:54 am
I can't speak for the change to WAAAAGH! as I only sugested the Elemental debuff change for DPS Shaman purposes primarily.
Ok but sorc (spells, SoD procs) , dps zele (spells), we (kisses and abilities), bo (loudmouth, ave another dot) magus (spells) and group Sorc FF plus BO skull thumper synergy was lost
That's the one change that does not make any sense to me because the Shaman is pretty self sufficient as they already have
two elemental debuffs...It should've remained Corporeal to maintain greater synergy with Torque's Melee Squig.
Hopefully you'll re-evaluate the change.
***Magus is Elemental and Spirit Damage
Re: Client Changelog 04/08/2018
Posted: Sat Aug 04, 2018 1:35 pm
by Tesq
Idk.who was prob @peater but about time was changed to 2 sec..... it is not even usable while with flamer on the move even if is dot mostly...
Re: Client Changelog 04/08/2018
Posted: Sat Aug 04, 2018 1:39 pm
by Scrilian
Implementing a pug-only baidaid tactics that fix literally none of the issues - is not the proper way to address balance.
Re: Client Changelog 04/08/2018
Posted: Sat Aug 04, 2018 2:34 pm
by Acidic
Strike 1 for paying attention to feedback in balance forum in my opinion.
BO asked for something to make 2h survivable, we get a version of the SW 15 point skill but with death sentence added, feedback thread all said it was too much, so we get even worse . Hard to phantom the thinking when no justification for even why BO 15 point is the only 15 point with negative side
Re: Client Changelog 04/08/2018
Posted: Sat Aug 04, 2018 2:44 pm
by SilentMorbus
Added a new series of Renown passives, True Strike. These increase Parry, Dodge and Disrupt strikethrough rates by up to 14% (2,3,4,5). I see no reason to separate these along melee, ranged and magic lines, since the few classes that attack with multiple stats have conversions to help them do so anyway (Shadow Warrior, Squig Herder).
in this case,i want trivial blows back for my tank,or just tell me you hate full turtle shield tanks and i shouldn't play that way but 2h dps tanks. seriously parry dodge and distrupt are the only defences we have against casters and ranged,and they can be easly debuffed anyway from skills and armor set bonuses,like block anyway...so why add a passive? we melt even under htl man! if i misunderstood the effective way of this passive,please correct me.
Re: Client Changelog 04/08/2018
Posted: Sat Aug 04, 2018 2:51 pm
by Acidic
SilentMorbus wrote: ↑Sat Aug 04, 2018 2:44 pm
Added a new series of Renown passives, True Strike. These increase Parry, Dodge and Disrupt strikethrough rates by up to 14% (2,3,4,5). I see no reason to separate these along melee, ranged and magic lines, since the few classes that attack with multiple stats have conversions to help them do so anyway (Shadow Warrior, Squig Herder).
in this case,i want trivial blows back for my tank,or just tell me you hate full turtle shield tanks and i shouldn't play that way but 2h dps tanks. seriously parry dodge and distrupt are the only defences we have against casters and ranged,and they can be easly debuffed anyway from skills and armor set bonuses,like block anyway...so why add a passive? we melt even under htl man! if i misunderstood the effective way of this passive,please correct me.
It is very hard to understand the change in this form. People were asking for strike though for dots due to dot tick being resisted, with the dot tick check gone and this and moral rate increase seems just to be going for damage race with limited tactics, roll on bomb groups
Re: Client Changelog 04/08/2018
Posted: Sat Aug 04, 2018 3:04 pm
by dacop
nice,nerf slayer and making him unplayable cause someone got reck by double slayers premades,
not content with just copying a sm skill, they even nerf the slayer....bye bye
Re: Client Changelog 04/08/2018
Posted: Sat Aug 04, 2018 3:09 pm
by Dammy095
dacop wrote: ↑Sat Aug 04, 2018 3:04 pm
nice,nerf slayer and making him unplayable cause someone got reck by double slayers premades,
not content with just copying a sm skill, they even nerf the slayer....bye bye
bye
Re: Client Changelog 04/08/2018
Posted: Sat Aug 04, 2018 3:12 pm
by Sulorie
dacop wrote: ↑Sat Aug 04, 2018 3:04 pm
nice,nerf slayer and making him unplayable cause someone got reck by double slayers premades,
not content with just copying a sm skill, they even nerf the slayer....bye bye
ID + Rampage like a pro on that other server. Bye.
Re: Client Changelog 04/08/2018
Posted: Sat Aug 04, 2018 3:15 pm
by Nameless
peterthepan3 wrote: ↑Sat Aug 04, 2018 11:40 am
Sgttimmen wrote: ↑Sat Aug 04, 2018 11:17 am
peterthepan3 wrote: ↑Sat Aug 04, 2018 11:08 am
Truer words have never been spoken!
So, we should force players to play something they dont want? Makes no sense.
You're not being forced to play anything, so hyperbolemuch. Point was that pug scenarios are overwhelmingly in favour of RDPS comps, and MDPS suffer in the absence of tanks: this change is akin to throwing MDPS a bone, and may motivate people to get on melee toons on Order
Ppl on order side dont play so much dps cos dont like the looks (nacked dwarves, elves with dresses), pet mechanics, or being useless solo oriented class (whs, but frankly I could add guardian wl here too). Similar with tanks just virtually not so appealing. Not everyone plays the best meta classes esp on order side. And at the grand scheme that shift the balance toward destro melee zerg. And that "useless" solo oriented mdps new tactic will give more power to destro zerg and pug wbs that nowadays dictate game