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Re: Server Patch notes 01/12/2018

Posted: Sun Dec 02, 2018 6:37 pm
by Snoxx
wargrimnir wrote: Sun Dec 02, 2018 5:58 pm Block essentially works as Parry Dodge and Disrupt, you save renown points by using it over the other two.
Not really, because Block is more expensive to buy than Parry or Dodge/Disrupt.

For example, for 1 renown point I can get:
3% parry or 3% dodge/disrupt or 1% block

For a full investment (19 points) into either renown spec I can get:
18% parry or 18% dodge/disrupt or 10% block

The math makes sense because every %block is as good as a %parry and a %dodge/disrupt together.
But the %block costs just as much as %parry and %dodge/disrupt together.

Re: Server Patch notes 01/12/2018

Posted: Sun Dec 02, 2018 6:40 pm
by Feru

Re: Server Patch notes 01/12/2018

Posted: Sun Dec 02, 2018 7:10 pm
by Grunbag
Tamarlan wrote: Sun Dec 02, 2018 5:29 pm
Hargrim wrote: Sun Dec 02, 2018 12:46 pm
doenny wrote: Sun Dec 02, 2018 12:34 pm ...

Thing is, the current system was not designed to give players the freedom and convenience of doing whatever they want, it was designed to populate the dungeons. If we require some runs in each instance this means there will be more players around willing to run it and it will be easier to find people to do the dungeons with.

The dmg reduction idea is, well, bad, because only tanks and maybe melee DPS need to have wards to attempt to do the dungeons - healers and RDPS can ignore it or find a way to bug the wards mechanics to ignore the penalties.

By the end of the day it will be something like 5 dungeons total, each will require between 10 and 20 hours to complete the set if you are unlucky.

As for set appearances, we don't have that many of them available and each dungeon one is, well, assigned to the dungeon already.
Intention understood but I bet you achieve the opposite. Only time can tell but my bets are on emtpy instances and eventually a more flexible live-like wards system.
Actually not . Ppl grouping for dungeons cause it’s faster to get gear than pvp . After 21 hours of game time you can be full sentinel yif you start gunbad for the first time (3 run X 3hoursyy per run so 9 hours for gunbad) and 4Run X 3 hours per run so 12 hours for sentinels .

We won’t add wards like live for the reasons hargrim stated.

Wards are needed that way also to not let new level 40 player just chose the dungeon they want (let say ToVL) and be almost sov power without renown and skip all previous set and content .

Re: Server Patch notes 01/12/2018

Posted: Sun Dec 02, 2018 7:24 pm
by Danord
Grunbag wrote: Sun Dec 02, 2018 7:10 pm
Tamarlan wrote: Sun Dec 02, 2018 5:29 pm
Hargrim wrote: Sun Dec 02, 2018 12:46 pm


Thing is, the current system was not designed to give players the freedom and convenience of doing whatever they want, it was designed to populate the dungeons. If we require some runs in each instance this means there will be more players around willing to run it and it will be easier to find people to do the dungeons with.

The dmg reduction idea is, well, bad, because only tanks and maybe melee DPS need to have wards to attempt to do the dungeons - healers and RDPS can ignore it or find a way to bug the wards mechanics to ignore the penalties.

By the end of the day it will be something like 5 dungeons total, each will require between 10 and 20 hours to complete the set if you are unlucky.

As for set appearances, we don't have that many of them available and each dungeon one is, well, assigned to the dungeon already.
Intention understood but I bet you achieve the opposite. Only time can tell but my bets are on emtpy instances and eventually a more flexible live-like wards system.
Actually not . Ppl grouping for dungeons cause it’s faster to get gear than pvp . After 21 hours of game time you can be full sentinel yif you start gunbad for the first time (3 run X 3hoursyy per run so 9 hours for gunbad) and 4Run X 3 hours per run so 12 hours for sentinels .

We won’t add wards like live for the reasons hargrim stated.

Wards are needed that way also to not let new level 40 player just chose the dungeon they want (let say ToVL) and be almost sov power without renown and skip all previous set and content .
Your forgetting the main issue and that is there will be very few doing them so making grps alone might take a hell of alot longer than your estimated times to do the dungeons.... And im certain on live you needed rr to get the sets (wards) as you should do here, so that way skipping content is limited so to speak.

Re: Server Patch notes 01/12/2018

Posted: Sun Dec 02, 2018 7:35 pm
by Sulorie
Danord wrote: Sun Dec 02, 2018 7:24 pm
Your forgetting the main issue and that is there will be very few doing them so making grps alone might take a hell of alot longer than your estimated times to do the dungeons.... And im certain on live you needed rr to get the sets (wards) as you should do here, so that way skipping content is limited so to speak.
Adding high rr requirements is the opposite you expect of a pve set.
You lose the reason to do most dungeons, when you can jump straight to the highest tier dungeon.

Wondering why you and others still try to argue against it.

Re: Server Patch notes 01/12/2018

Posted: Sun Dec 02, 2018 8:03 pm
by Feru
the murican lone ranger (grimmir) is on the leach???? cant he kick EU's anymore???

Re: Server Patch notes 01/12/2018

Posted: Sun Dec 02, 2018 8:05 pm
by Feru
the murican lone ranger (grimmir) is on the leach???? cant he kick EU's anymore???

Re: Server Patch notes 01/12/2018

Posted: Sun Dec 02, 2018 8:06 pm
by wargrimnir
Feru wrote: Sun Dec 02, 2018 8:05 pm the murican lone ranger (grimmir) is on the leach???? cant he kick EU's anymore???
I wonder what that means.

Re: Server Patch notes 01/12/2018

Posted: Sun Dec 02, 2018 8:11 pm
by Feru
haha :)

Re: Server Patch notes 01/12/2018

Posted: Sun Dec 02, 2018 8:12 pm
by Danord
Sulorie wrote: Sun Dec 02, 2018 7:35 pm
Danord wrote: Sun Dec 02, 2018 7:24 pm
Your forgetting the main issue and that is there will be very few doing them so making grps alone might take a hell of alot longer than your estimated times to do the dungeons.... And im certain on live you needed rr to get the sets (wards) as you should do here, so that way skipping content is limited so to speak.
Adding high rr requirements is the opposite you expect of a pve set.
You lose the reason to do most dungeons, when you can jump straight to the highest tier dungeon.

Wondering why you and others still try to argue against it.
Having friend that maybe don't care much about pve helping out from time to time is nice and they could do so if pvp gear had wards. You do know most people don't care a **** ton about pve right?