Re: SC almost dead
Posted: Thu Aug 29, 2019 10:38 am
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=33135
You have no idea about a lot things, it seems.
It's indicative of poor and/or unorganised players losing vs better and/or organised players - nothing more. If people are getting their **** kicked in on the regular then perhaps we should be asking them why they are seemingly so content to let it happen? Masochism? Some form of BDSM? I mean, there are some very easy steps (won't bore everyone regurgitating the same **** we should all know by now) to take to alleviate these daily ass-poundings, so why are we not encouraging people to take these steps?wargrimnir wrote: ↑Wed Aug 28, 2019 9:48 pm Getting your **** kicked in repeatedly in a single play session is kind of a **** system. In a small community where you know before you get to the first objective how this is all going to play out reflects badly on the small community that perpetuates this problem.
People are not content with getting their **** kicked in. They want a fair fight. The scenario matchmaking can only go so far on it's own while keeping the speed of pops reasonable.peterthepan3 wrote: ↑Thu Aug 29, 2019 5:12 pmIt's indicative of poor and/or unorganised players losing vs better and/or organised players - nothing more. If people are getting their **** kicked in on the regular then perhaps we should be asking them why they are seemingly so content to let it happen? Masochism? Some form of BDSM? I mean, there are some very easy steps (won't bore everyone regurgitating the same **** we should all know by now) to take to alleviate these daily ass-poundings, so why are we not encouraging people to take these steps?wargrimnir wrote: ↑Wed Aug 28, 2019 9:48 pm Getting your **** kicked in repeatedly in a single play session is kind of a **** system. In a small community where you know before you get to the first objective how this is all going to play out reflects badly on the small community that perpetuates this problem.
The only segment of the community that it reflects badly on is the side who keep queuing, expecting things to change miraculously. The people doing the ass-pounding (as a direct result of getting organised, synergising comps, often going on comms, using the /assist function, using their Guards properly, healing, etc.) are just playing the game, as far as I'm concerned. Getting your ass beaten is a normal occurrence in PvP games: the question, however, then becomes whether you're actually gonna do something about it (finetune your spec, make friends, get better, stop queuing for all SC as as solo player, etc.), or are you gonna cry to the Heavens instead.
Let's start calling out people for expecting miraculous results for sloppy/unorganised play.
Actually, before the matchmaking changes if you get a pop with no healers and no tanks you could always look forward to next pop that would happen in 5 minutes. You would get stomped, yeah, but at least it ended quickly.Luuca wrote: ↑Thu Aug 29, 2019 5:43 am As wargrimnir stated in many more words: The development team can only fix code. They cannot fix players.
This is a player problem, not a code issue. The only thing that sucks worse than not getting an SC pop is getting one with no tanks or no healers. Tanks and healers are less fun to play when compared to the satisfaction of Zapping or Pouncing another player into a pale pink mist. Play your tank or play your healer if you want wins.
wargrimnir wrote: ↑Thu Aug 29, 2019 6:53 pmPeople are not content with getting their **** kicked in. They want a fair fight. The scenario matchmaking can only go so far on it's own while keeping the speed of pops reasonable.peterthepan3 wrote: ↑Thu Aug 29, 2019 5:12 pmIt's indicative of poor and/or unorganised players losing vs better and/or organised players - nothing more. If people are getting their **** kicked in on the regular then perhaps we should be asking them why they are seemingly so content to let it happen? Masochism? Some form of BDSM? I mean, there are some very easy steps (won't bore everyone regurgitating the same **** we should all know by now) to take to alleviate these daily ass-poundings, so why are we not encouraging people to take these steps?wargrimnir wrote: ↑Wed Aug 28, 2019 9:48 pm Getting your **** kicked in repeatedly in a single play session is kind of a **** system. In a small community where you know before you get to the first objective how this is all going to play out reflects badly on the small community that perpetuates this problem.
The only segment of the community that it reflects badly on is the side who keep queuing, expecting things to change miraculously. The people doing the ass-pounding (as a direct result of getting organised, synergising comps, often going on comms, using the /assist function, using their Guards properly, healing, etc.) are just playing the game, as far as I'm concerned. Getting your ass beaten is a normal occurrence in PvP games: the question, however, then becomes whether you're actually gonna do something about it (finetune your spec, make friends, get better, stop queuing for all SC as as solo player, etc.), or are you gonna cry to the Heavens instead.
Let's start calling out people for expecting miraculous results for sloppy/unorganised play.
They continue coming back because, like everyone else still here that aren't masochists, they enjoy the game as a whole, despite the **** they have to endure.
Acknowledgement that being farmed 500-0 as a really bad thing for player enjoyment paints the picture why we're getting code in to deal with it.
How well a player is organized or geared is up to them. If you are so geared and organized that you can cause sadistic misery on a wide enough scale that people would rage quit as a realm, congratulations, you've won. You can stop playing now. Mission accomplished. Ride off into the sunset knowing that you beat the game.
Of course, if you're so organized and competent, you might realize that incessantly beating people into the sand repeatedly who stand no real chance at matching your epic gear and elite skills, does not actually encourage most people to tryhard. A few, maybe, and we've heard that feedback for sure. But playerbases are not elitist in large amounts, they're casual. Even the niche PvP games.
We would rather have the community grow in population, skill will come in time, and you have your own playground to show off how big **** you are. Maybe we disable domination there and let you have your safe space.
You see, you forgot about one fact that a lot new players are always will start with wipes and pain. The system which going to determinate to jump first hard year of players practice, will hurt to most of community (who played this game more than 1 year)wargrimnir wrote: ↑Thu Aug 29, 2019 6:53 pmPeople are not content with getting their **** kicked in. They want a fair fight. The scenario matchmaking can only go so far on it's own while keeping the speed of pops reasonable.peterthepan3 wrote: ↑Thu Aug 29, 2019 5:12 pmIt's indicative of poor and/or unorganised players losing vs better and/or organised players - nothing more. If people are getting their **** kicked in on the regular then perhaps we should be asking them why they are seemingly so content to let it happen? Masochism? Some form of BDSM? I mean, there are some very easy steps (won't bore everyone regurgitating the same **** we should all know by now) to take to alleviate these daily ass-poundings, so why are we not encouraging people to take these steps?wargrimnir wrote: ↑Wed Aug 28, 2019 9:48 pm Getting your **** kicked in repeatedly in a single play session is kind of a **** system. In a small community where you know before you get to the first objective how this is all going to play out reflects badly on the small community that perpetuates this problem.
The only segment of the community that it reflects badly on is the side who keep queuing, expecting things to change miraculously. The people doing the ass-pounding (as a direct result of getting organised, synergising comps, often going on comms, using the /assist function, using their Guards properly, healing, etc.) are just playing the game, as far as I'm concerned. Getting your ass beaten is a normal occurrence in PvP games: the question, however, then becomes whether you're actually gonna do something about it (finetune your spec, make friends, get better, stop queuing for all SC as as solo player, etc.), or are you gonna cry to the Heavens instead.
Let's start calling out people for expecting miraculous results for sloppy/unorganised play.
They continue coming back because, like everyone else still here that aren't masochists, they enjoy the game as a whole, despite the **** they have to endure.
Acknowledgement that being farmed 500-0 as a really bad thing for player enjoyment paints the picture why we're getting code in to deal with it.
How well a player is organized or geared is up to them. If you are so geared and organized that you can cause sadistic misery on a wide enough scale that people would rage quit as a realm, congratulations, you've won. You can stop playing now. Mission accomplished. Ride off into the sunset knowing that you beat the game.
Of course, if you're so organized and competent, you might realize that incessantly beating people into the sand repeatedly who stand no real chance at matching your epic gear and elite skills, does not actually encourage most people to tryhard. A few, maybe, and we've heard that feedback for sure. But playerbases are not elitist in large amounts, they're casual. Even the niche PvP games.
We would rather have the community grow in population, skill will come in time, and you have your own playground to show off how big **** you are. Maybe we disable domination there and let you have your safe space.
What's thing? Cannot split the zerg over multiple zones, then split it in this zone).WeGotThis wrote: ↑Thu Aug 29, 2019 9:17 am Well i don't see much problem in SC's, yea the new buff for the loosing team is kind of a good idea,
which isnt optmal worked out (in my mind).
But we had even dropping numbers of SC's pop's months bevor that patch.
I see more than just 1 reason why people don't Que up for SC's..
But the biggest one i see in RvR. I remeber earlier times, when we had a full server with 1400/1400 player,
and with the bigger number over all the zerg was not that big, as it is now..
The changes in RvR made it more and more a "zerg" game, we have at EU Prime about 150-200 ppl on both sides,
sitting in 4-8WB's and camping WC or keep. So 300-400 people are just literally not able to Que for SC's,
because you cant while in warband.
Whole alliance with about 3-4 premade's left the game last year, or joining warbands.
You can't do anything as solo or small scale party against those mass.
If the zergs would split over multiple zones (2 or 3) more people would do 6 or 12 man, or duo, trio.
Then they would Que up in their sessions.
Yes i know, you can attack multiple zones, but that doesnt split the zerg when you need at least a warband to kill the keep lord in less than 30 minuts and therefor you mustn't have defenders.
Already getting to long, but the pool of players playing SC's and RvR is the same,
you cant magicaly fix SC's without change RvR