Page 9 of 17
Re: Mara nerf - why?
Posted: Fri Aug 07, 2020 11:58 am
by kryss
Just get over with, join the club of nerfbatted toons and be happy that your class is still very good at doing.. almost everything AND still be meta in the excellent melee destro train. You could always be a WH, or a SW
Re: Mara nerf - why?
Posted: Fri Aug 07, 2020 12:04 pm
by agemennon675
kryss wrote: ↑Fri Aug 07, 2020 11:58 am
Just get over with, join the club of nerfbatted toons and be happy that your class is still very good at doing.. almost everything AND still be meta in the excellent melee destro train. You could always be a WH, or a SW
Yeah Marauder will still be a good pick for anything same thing cannot be said about classes you mentioned
Re: Mara nerf - why?
Posted: Fri Aug 07, 2020 12:09 pm
by emiliorv
teiloh wrote: ↑Fri Aug 07, 2020 7:37 am
Yes, it was. Only a PSM buff was reverted. There was no net nerf.
Marauders have mostly been buffed in ST damage.
morale drain got nerfed and dmg buff was added as exchange....now dmg buff is gone, but morale drain still nerfed. So yes, its a nerf.
Re: Mara nerf - why?
Posted: Fri Aug 07, 2020 12:28 pm
by kryss
agemennon675 wrote: ↑Fri Aug 07, 2020 12:04 pm
kryss wrote: ↑Fri Aug 07, 2020 11:58 am
Just get over with, join the club of nerfbatted toons and be happy that your class is still very good at doing.. almost everything AND still be meta in the excellent melee destro train. You could always be a WH, or a SW
Yeah Marauder will still be a good pick for anything same thing cannot be said about classes you mentioned
these guys cry so hard that I feel embarassed for them. Mara is still a great class, has spec choices, has good damage, has utility, it's meta in oRvR and cities.. it's still a swiss army knife. And you whine for almost ten pages, open threads, etc, as if they destroyed it completely. Learn to adapt to the (little) changes, get better at mastering an already great class, improve yourself instead of whining... devs are hitting dead corpses already with WHs, SWs (and keep hitting them in the balls even after they fell) but no, all I have to read in these forums is destro tears. This is pathetic.
Re: Mara nerf - why?
Posted: Fri Aug 07, 2020 12:34 pm
by marafado
no worries boys, will be better when the xrealm guilds get "bis" in the destro toons

atm they are focus on destro side, but guilds like vii or wom need to gear main toons on order side ;p
patience and time...
Re: Mara nerf - why?
Posted: Fri Aug 07, 2020 12:36 pm
by storm
Foofmonger wrote: ↑Fri Aug 07, 2020 11:49 am
Valarion wrote: ↑Fri Aug 07, 2020 1:05 am
4. Fetch being disjointed from the White Lion but being attached to the Lion itself allows the WL to use it as an additional CC tool in the burst cycle.
Fetch needs to put other abilities on cooldown, fetch/silence or fetch/knockdown are what make the lion so OP, you need to eat 3 sec of damage before you even have a chance to defend. For most classes if they don't get a detaunt off.. sorry but your 2 shot dead. I think a nerf to fetch not affecting other skill cooldowns would put the WL on par with other classes. I do not think that is an unreasonable compromise.
Re: Mara nerf - why?
Posted: Fri Aug 07, 2020 1:10 pm
by Ramlaen
Kobra wrote: ↑Thu Aug 06, 2020 9:35 pmPro-tip, it's because order is disorganized
Pro tip, organization is a scapegoat picked out of a combination of things going on in order to avoid addressing population and class balance issues.
Re: Mara nerf - why?
Posted: Fri Aug 07, 2020 1:29 pm
by Foofmonger
Ramlaen wrote: ↑Fri Aug 07, 2020 1:10 pm
Kobra wrote: ↑Thu Aug 06, 2020 9:35 pmPro-tip, it's because order is disorganized
Pro tip, organization is a scapegoat picked out of a combination of things going on in order to avoid addressing population and class balance issues.
No it's really not. There can be multiple variables that lead to certain outcomes.
The reality is, there are/were multiple issues, and balance is one, as is organization. This isn't a zero sum game here, and there can be multiple factors involved.
Yes Marauders needed this tweak.
Yes Order still has some organizational issues in comparison to Destro.
Both of these statements can be true and can co-exist with each other. There's also other factors, such as class distribution, which play into the overall outcomes. There is rarely ever just "1 reason". As someone who plays both sides, there is a very clear difference between the organization on Destro and the organization on Order, and you'd have to be blind not to see it (if you play both sides). If you only play 1 faction, then yea you aren't going to be informed enough to even understand the organizational difference.
Re: Mara nerf - why?
Posted: Fri Aug 07, 2020 1:31 pm
by Faef
Foofmonger wrote: ↑Fri Aug 07, 2020 11:49 am
...
The WL has better burst for a few reasons (assuming not Loner spec).
1. The pet damage is additional and helps the burst cycle (and some pet abilities don't trigger player GCD, like silence, so they can be frontloaded).
2. There are specific abilities that just do high levels of burst damage in the right situation (Coordinated Strike)
3. Pounce allows you to quickly and rapidly apply ones burst, and frontload it during the pounce animation.
4. Fetch being disjointed from the White Lion but being attached to the Lion itself allows the WL to use it as an additional CC tool in the burst cycle.
5. 2h autos are burstier than 1 autos (although somewhat mitigated by Brut proc).
...
Your fetch example is incorrect, theres a 5ft min range so you cant include it any burst rotation as an additional cc tool like you might have once upon a time.
You're correct about silence, but actually, that ability is currently broken
https://github.com/WarEmu/WarBugs/issues/17350
Re: Mara nerf - why?
Posted: Fri Aug 07, 2020 1:33 pm
by Foofmonger
Faef wrote: ↑Fri Aug 07, 2020 1:31 pm
Foofmonger wrote: ↑Fri Aug 07, 2020 11:49 am
...
The WL has better burst for a few reasons (assuming not Loner spec).
1. The pet damage is additional and helps the burst cycle (and some pet abilities don't trigger player GCD, like silence, so they can be frontloaded).
2. There are specific abilities that just do high levels of burst damage in the right situation (Coordinated Strike)
3. Pounce allows you to quickly and rapidly apply ones burst, and frontload it during the pounce animation.
4. Fetch being disjointed from the White Lion but being attached to the Lion itself allows the WL to use it as an additional CC tool in the burst cycle.
5. 2h autos are burstier than 1 autos (although somewhat mitigated by Brut proc).
...
Your fetch example is incorrect, theres a 5ft min range so you cant include it any burst rotation as an additional cc tool like you might have once upon a time.
You're correct about silence, but actually, that ability is currently broken
https://github.com/WarEmu/WarBugs/issues/17350
I'm not incorrect. I play a WL and I do this. I did it yesterday.
You create 5ft of distance my friend and then you hit fetch. It's really not hard, and it involves the use of strafing/circle strafing to pull off. With server and personal lag and the way the netcode works, it's incredibly easy to do, just have to practice it a little.