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Re: Patch Notes 02/10/2020

Posted: Sat Oct 03, 2020 10:33 am
by farng84
The increase in area was not a trade btw, it was a correction.
The area was increased to match the tooltip (see patch notes).
Agree that if the skill was undefendable should have been reported in the description as well, that is a good point.
I guess now gtdc works as intended.

Re: Patch Notes 02/10/2020

Posted: Sat Oct 03, 2020 10:36 am
by starness88
dalen wrote: Sat Oct 03, 2020 1:33 am
starness88 wrote: Fri Oct 02, 2020 10:20 pm
Ramlaen wrote: Fri Oct 02, 2020 9:51 pm

Directly from the patch notes (did you read them?) ;
the range is now slightly bigger
Well done dude you made me laugh xD Ability become defendable for "slightly" bigger it's so slightly that they didn't precise how many feet. Don't be dishonest when you try to roast me at all cost :)
From 37 ft radius to 40 ft radius, so a 16.3% increase in area.

You mean this ? Huge up rane ! Thx you're the best. Beware order, you are not safe anywhere now

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Re: Patch Notes 02/10/2020

Posted: Sat Oct 03, 2020 10:51 am
by Zxul
wpc56 wrote: Fri Oct 02, 2020 8:33 pm I don't like the warcraft style of stealth, I know it's not perma-stealth and a full 1.5 minute to walk around in stealth you can pop AP potion and stalk your prey easy mode. It takes away the reward vs challenge and moving into easy mode stealth and forget.
You can't use ap pots while stealthed. And if you drop stealth to use pots, you enter 30 sec stealth CD from the moment you dropped it.

Re: Patch Notes 02/10/2020

Posted: Sat Oct 03, 2020 11:15 am
by hurycanlol
funny, everyone know gtdc can do extra tick damage, but ingame excepte 2-3 very good choppa I've never seen a choppa do this animecancel :lol:

Re: Patch Notes 02/10/2020

Posted: Sat Oct 03, 2020 11:51 am
by Andack
Some good change. Thanks !

But again, rampage please, come on... You know it's a real problem... WL seems "okai" in comparaison...

Re: Patch Notes 02/10/2020

Posted: Sat Oct 03, 2020 11:55 am
by mubbl
Andack wrote: Sat Oct 03, 2020 11:51 am Some good change. Thanks !

But again, rampage please, come on... You know it's a real problem... WL seems "okai" in comparaison...
If i remember correctly, rampage got changed. It doesnt make guard dmg undefenable anymore.

Re: Patch Notes 02/10/2020

Posted: Sat Oct 03, 2020 12:18 pm
by farng84
mubbl wrote: Sat Oct 03, 2020 11:55 am
Andack wrote: Sat Oct 03, 2020 11:51 am Some good change. Thanks !

But again, rampage please, come on... You know it's a real problem... WL seems "okai" in comparaison...
If i remember correctly, rampage got changed. It doesnt make guard dmg undefenable anymore.
Was discussed before in this thread, it is not proc dmg so it works as before

Re: Patch Notes 02/10/2020

Posted: Sat Oct 03, 2020 12:25 pm
by hurycanlol
ofc wl is ok comparse to mara... only pug group has probleme with wl

Re: Patch Notes 02/10/2020

Posted: Sat Oct 03, 2020 2:46 pm
by Skullgrin
lyncher12 wrote: Sat Oct 03, 2020 2:03 am
dreadful terror is the ap regen aura

Ugh, you're right, I was thinking of Dreadful Fear.

CeeJay89 wrote: Sat Oct 03, 2020 2:05 am Almost positive "To Glory!" and the Chosen equivalent are AP regen auras, and don't affect them in stealth to prevent permanent stealth. That's all.

Which of course means that since its not Dreadful Fear I see why the change was made, to stop permanent stealth. Thanks for explaining this. I need to start getting more sleep... :P

At least this means that the damage Auras will still act as early warning systems. :D

Re: Patch Notes 02/10/2020

Posted: Sat Oct 03, 2020 6:07 pm
by Grock
Noh wrote: Fri Oct 02, 2020 5:22 pm Why such difference?
marauder:
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and slayer:
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Twice longer CD, 2h requirement, needs 25+ rage, exhausts rage (or needs a tactic), located in a tree that is only playable in casual / pugstomp scenarios

Though even then it doesn't make much sense that Mara's single targeted debuff is same strength as other classes AoE debuffs (correct me if im wrong?)