Re: Patch Notes 29/01/2021
Posted: Fri Jan 29, 2021 7:42 pm
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=43521
Never ever quit what you're smoking. SW have core leap? SW have on move KD? SW have Armor Bonus, AoE Punt? Cooldown Increaser? hmm man I Need to go look at my mastery tree again.
i'm talking about this nerfSecrets wrote: Fri Jan 29, 2021 6:44 pmMSH was already at the WL's 1.4.8 'unnerf' values prior to this patch.
The big change here is WL's coordinated strike has its primary stat contribution changed from 1.0 to 1.5, which now makes it a mirror of Git Em!
We both know why you have neglected to quote your original post. To make it clear for everyone here is your original post.Akalukz wrote: Fri Jan 29, 2021 7:48 pmNever ever quit what you're smoking. SW have core leap? SW have on move KD? SW have Armor Bonus, AoE Punt? Cooldown Increaser? hmm man I Need to go look at my mastery tree again.
And yes SW can be Ranged DPS/ Tank / Melee DPS. Stop bellydancing.Akalukz wrote: Fri Jan 29, 2021 7:04 pm It's like SH are are steriods. Range DPS / Tank / Melee DPS. Now they just need an AoE heal.
SW has gaurd?Neverever wrote: Fri Jan 29, 2021 8:07 pmWe both know why you have neglected to quote your original post. To make it clear for everyone here is your original post.
And yes SW can be Ranged DPS/ Tank / Melee DPS. Stop bellydancing.Akalukz wrote: Fri Jan 29, 2021 7:04 pm It's like SH are are steriods. Range DPS / Tank / Melee DPS. Now they just need an AoE heal.
Pretty much nerfed those moves from what they were. Damage is like half of what it was. So, pretty much Shattering blow is useless as a move.Sundowner wrote: Fri Jan 29, 2021 6:01 pmCan someone elaborate on that, what is net effect, let's say, with 9 points in respective tree?- Blindside: This ability's Primary Stat Multiplier has been reduced back to its 1.4.8 values , and the base damage is increased instead. This allows the ability to scale better with mastery points and interact better with toughness, as other DoTs do.
- Shattering Blow: This ability's Primary Stat Multiplier has been reduced back to its 1.4.8 values , and the base damage is increased instead. This allows the ability to scale better with mastery points and interact better with toughness, as other DoTs do.
You pounce to get away, not to attack with a rSH. It's not that hard to guess. The moment you get either pulled or rooted you use SA anyway to increase your defenses.wachlarz wrote: Fri Jan 29, 2021 7:26 pm
So i buy 3 ranged skill 2 tac for ranged skills and i will pounce to enemy to hit him with Melle autoattack ? For me its not imagination game.
Check the bugtracker link in the patch notes. Somebody was dueling a SM and a WH and the SM apparently received more damage. Because the tooltip says "physical" instead of "elemental" they changed it. What that means in regards to damage I don't know, but looking at the comments in the bugtracker I'm not confident that these changes were tested before implementation (changing the tooltip to "elemental" could have been a different approach to this, or am I mistaken?). I assume that mitigation of the reflect damage will be even higher now, making this aura even less usable.Sponn wrote: Fri Jan 29, 2021 7:53 pm Devs really need to implement changes through empirical observation and experience rather than.... whatever metric they use
Pretty sure nobody was complaining about On Your Guard, but if it isn't broke. Just change it anyway!
lol
Does this mean Discordant Fluctuation for Chosen is going to be changed from Spirit damage to Physical as well?
Probably not.
"Balance"