Re: The new player experience in a nutshell
Posted: Tue Apr 08, 2025 9:28 pm
I agree wholeheartedly. I tried to get multiple friends into this game yet none have stuck around past lvl 16-30ish. Such a shame. I hate how many people will blindly defend this as if it's a good thing for the game too. I guess that's what happens when you only play this game for such a long time. Nobody has time for all that bs when there are better options out there for a good PVP experience.Ragnaroek93 wrote: ↑Tue Apr 08, 2025 7:33 pmRabenfeder wrote: ↑Tue Apr 08, 2025 3:09 pm I now know over 10 people who left the game as newbies for exactly this reason. Because they are simply victims and the game is no fun that way.
In PvE you get killed even if you are the same level because of overly strong NPCs and an absurd spawn rate.
In RvR you are just a victim as a newbie.
Group searching doesn't help either. I counted this week and in 10 hours I either didn't get into 47 groups or was kicked out pretty quickly. The first reason given was that they had too many DDs but needed healers. Then I switched and tried it with my healer in the same group and then they said they needed more DDs.
The truth was, though, my reputation rank was too low for the WB.
Yes, there may be other groups, and yes, a lot of it is because the game itself doesn't explain much and you just don't really know what you're doing.
But if a Witch Hunter does over 7,000 damage with three attacks and a White Lion doesn't need any more attacks, then something is wrong with the game.
The same goes for the five Elven Mages who single-handedly killed an entire WB full of smaller players on Friday evening.
If I see an Order player in RvR, I go offline these days; the fight isn't worth it and yes, I realize that newcomers to the Order side feel the same way.
I've started RoR with 3 friends and two did quit relatively fast. And my other mate and myself haven't logged in to the game since a week either and we're trying out War Within instead (already almost catched up with like 5-10 hours of playtime in PvP, haven't done a single dungeon or raid in the last 3 season which I've played). I honestly don't see how RoR gearing system is sustainable without allowing new players to be on an equal playing field. Almost no new player will continue playing after reaching lvl 40 with how it currently and works and they won't recommend the game to others either. Which is quite sad because no other MMO offers a similar RvR experience (the closest game is ESO and the PvP there is an unplayable lag fiesta during prime time and has awful combat).
tromat wrote: ↑Tue Apr 08, 2025 3:25 pmIf you buy the set according to your current lvl and put all talismans, sub 40 can absolutely hold their ground. But it's a concept not all newcomers known sadlyRabenfeder wrote: ↑Tue Apr 08, 2025 3:09 pm I now know over 10 people who left the game as newbies for exactly this reason. Because they are simply victims and the game is no fun that way.
In PvE you get killed even if you are the same level because of overly strong NPCs and an absurd spawn rate.
In RvR you are just a victim as a newbie.
As stated earlier, that's simply not true (unless your definition of holding your ground means getting carried by others). I did very well in pre level 40 scenarios - had almost always top healing in 95% of the cases and was close to 60% winrate despite not queuing as premade and also had the feeling that I was able to carry a lot of games. After level 40 I feel like literal trash lol. Got killed in 3 shots by a rank 84 SH who has a 35% winrate in scenarios, like lol.