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Re: WElf Nerf

Posted: Sun Mar 01, 2026 1:24 am
by ponko22
As you know, healers are required to have healing abilities in almost every role, including WB, party, and SC, and despite their important but boring role of simply healing while running away from DPS, they are criticized for being a DPS spec.

I don't think there's any problem with healers taking the time to equip DPS gear and become a little stronger in limited situations. If DPS players say healers should be NERF, no one will want to heal them lol

Re: WElf Nerf

Posted: Sun Mar 01, 2026 4:20 am
by Shogun4138
ponko22 wrote: Sun Mar 01, 2026 1:24 am As you know, healers are required to have healing abilities in almost every role, including WB, party, and SC, and despite their important but boring role of simply healing while running away from DPS, they are criticized for being a DPS spec.

I don't think there's any problem with healers taking the time to equip DPS gear and become a little stronger in limited situations. If DPS players say healers should be NERF, no one will want to heal them lol
What we are saying is their healing should be reduced. Not best of both worlds.

Re: WElf Nerf

Posted: Sun Mar 01, 2026 4:27 am
by Shogun4138
And dont forget, the regen BWs and regen WPs.

All of a sudden there's more classes tanky and regen. Hmm. Guess its ok for all classes.

Re: WElf Nerf

Posted: Sun Mar 01, 2026 12:31 pm
by culland
rorswar wrote: Sat Feb 28, 2026 5:59 pm Both statements (DPS Healers and WEs are overtuned) can be true at the same time, and trying to steer discussions away from WE with whataboutisms doesn’t help anything.
How dare you try and stop the endless whataboutisms and stay on topic!

Re: WElf Nerf

Posted: Sun Mar 01, 2026 6:16 pm
by Gobtar
lumpi33 wrote: Fri Feb 27, 2026 3:11 am Feinted Positioning armor ignore should be looked at first before taking any other actions. And yeah, pounce should not be on that class. Their self absorb needs to be reduced to 400 as well.
Its been this way since 2008...Its the main reason to pop Feinted Positioning... Skill is working as intended.
Give us our range back if you want to get rid of the pounce...WEs now MUST be in melee, they lost all their ST 30' finishers...
Bubble not the issue, Defensive sets on the whole are the issue, why pick on WEs specifically? (oh right bias)

The thing is most witch elves are freeknown, and those that arent have to contend with many trials, including but not limited to juking larger parties, randoms adding on, DPS healers, and other stealthers...They supposed to be the ultimate soloers and they aren't even that, and those that are considered good, are usually only so once they are deep into BIS.

Most of these posts are from feelings not facts, so no genuine argument can be had. Feelings are valid, but we aren't subject to changes based on them. How most people simultaneously believe WEs should be measured and weighed against being both Glass and Def, group and solo simultaneously is staggering. Pick a lane...

and also git gud, you will struggle against the best players on the server no matter what they play.

Re: WElf Nerf

Posted: Mon Mar 02, 2026 4:30 am
by Panzer80
Slowbro wrote: Fri Feb 27, 2026 11:02 pm It's great that finally someone confesses how OP RP and Zeals are. When are Defs going to do something about them? WE and WH are targets of constant nerfs but healers and tanks get away with everything. Playing DPS in this game feels increasingly frustrating as tanks and healers are also DPS but can also benefit from their other roles.
Correct. This is why DPS either needed, more dps options, more tools to their kit for depuffing heals/tanks, or more utility/sustain pre patch. In the case of WH/WE they got more dps only. Which are what players are all now complaining about. I don't have a problem with that design choice given the state of the other classes. I do find it odd that there's no WH complaining thread about the 25% crit abso/Bal tactic which is over done if anything was between the two classes. Might as well delete the middle tree for WH as no one would miss it. Not going to complain though, given what the Zealot can do. Oh, and please don't bring up giving WE range back Gob XD

Re: WElf Nerf

Posted: Mon Mar 02, 2026 6:18 am
by SuperStar
Panzer80 wrote: Mon Mar 02, 2026 4:30 am
Slowbro wrote: Fri Feb 27, 2026 11:02 pm It's great that finally someone confesses how OP RP and Zeals are. When are Defs going to do something about them? WE and WH are targets of constant nerfs but healers and tanks get away with everything. Playing DPS in this game feels increasingly frustrating as tanks and healers are also DPS but can also benefit from their other roles.
Correct. This is why DPS either needed, more dps options, more tools to their kit for depuffing heals/tanks, or more utility/sustain pre patch. In the case of WH/WE they got more dps only. Which are what players are all now complaining about. I don't have a problem with that design choice given the state of the other classes. I do find it odd that there's no WH complaining thread about the 25% crit abso/Bal tactic which is over done if anything was between the two classes. Might as well delete the middle tree for WH as no one would miss it. Not going to complain though, given what the Zealot can do. Oh, and please don't bring up giving WE range back Gob XD
Because this topic is not about high damage.
This topic about low risk high reward unfair spec the def regen welf with armor and toughness.

The base dmagae so high the witchbrew and the koss of death do a lot dmg with zero offensive stat. And they are magic dmg basicly moral dmg toughness and armor dont effect them.

Nothing wrong with high risk high reward, or low risk low reward classes and playstyle.

The problem and the frustratiom always the low risk high reward spec.

Re: WElf Nerf

Posted: Mon Mar 02, 2026 11:55 am
by Deadpoet
Shogun4138 wrote: Sun Mar 01, 2026 4:27 am And dont forget, the regen BWs and regen WPs.

All of a sudden there's more classes tanky and regen. Hmm. Guess its ok for all classes.
ah yea, true, people forget that WPs also have; (not all possible at the same time, but as a possibility with different combinations of most)

100% armor ignore on super strong snaring finisher and on another, spammable skill,
plus no need of secondary damage stat,
plus charge,
plus knockdown (possibly ranged),
plus leap,
plus wounds debuff,
plus damage on movement DoT,
plus double heal debuff,
plus riposte if desired,
plus super strong corporeal damage proc if they choose that finisher,
plus can change tactics according to specific matchups, .

. wait, what? WPs don't have that?

Ok, but they do have what amounts for even more than all previous perks combined, right? They do have STEALTH, right?

What,

no?