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Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 4:46 pm
by Nanji
Penril wrote:
Someone who is largely irrelevant in-game, and ..... only uses ad hominem arguments

:mrgreen:

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 4:46 pm
by Penril
Nanji wrote:
Penril wrote:
Someone who is largely irrelevant in-game, and ..... only uses ad hominem arguments

:mrgreen:
:D

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 4:47 pm
by Renork
I strive to become relevant in-game and will now shadow Penril~

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 4:56 pm
by Druin
What do you have to do to become relevant in-game ? :O

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 4:57 pm
by Renork
Druin wrote:What do you have to do to become relevant in-game ? :O

Well i'm trying to find out by shadowing Penril now :D

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 5:11 pm
by RyanMakara
Azarael wrote:
RyanMakara wrote:Disabling an ability based on where you are in the T3 lake? Devs can hardly code the RvR flag application properly, let alone expand, or even place completely new RvR lakes in a PvE zone. I highly doubt the devs can easily disable a sole ability near a keep door. if is it possible without too much hassle, however, I fully support the suggestion.
Wow, holy ****. Like a sodding knife to the chest.

The reason the RvR flagging doesn't work properly is because the check for your current area is still done during transition phases, when you have a bad position value with a zero Y component. This means that for zones which have their RvR area on the top of the map, you'll flag when logging or zoning into those zones.

This was low priority and has been fixed locally for a few days, but if I'm going to be judged as incompetent for not fixing trivial stuff immediately, I guess I need to change my priorities.

And yes, I can disable abilities near a keep door.
No need to take it personally, my friend. Firstly never even implied incompetence from anyone in the development team, and actually would like to point out that fixing trivial stuff immediately isn't something you should be doing; I simply didn't know whether or not the devs got around to fixing this thing. Last I heard was that this was still broken and hard to fix, y'see?

And I'm glad to hear it's possible to do such a thing, would certainly make T3 keep bombing less painful than expected.

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 5:18 pm
by RyanMakara
And then I wondered why this thread was 9 pages long... seemed to be a lot of **** waggling between Renork (solo pro) and Penril (premade pro) criticizing each other over their preferred playstyle, cheered on by a dev. *rolls eyes*

That, and a lot of "LOL REKT" in response to Aza's overly defensive and somewhat butthurt retort towards my post, taking it far too personal when I questioned the ability of the dev team to make a thing such as disabling a specific ability in a specific area possible.

And you wonder why this community is considered cancerous

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 5:28 pm
by Druin
RyanMakara wrote:And then I wondered why this thread was 9 pages long... seemed to be a lot of **** waggling between Renork (solo pro) and Penril (premade pro) criticizing each other over their preferred playstyle, cheered on by a dev. *rolls eyes*

That, and a lot of "LOL REKT" in response to Aza's overly defensive and somewhat butthurt retort towards my post, taking it far too personal when I questioned the ability of the dev team to make a thing such as disabling a specific ability in a specific area possible.

And you wonder why this community is considered cancerous
Aha

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 5:33 pm
by Renork
RyanMakara wrote:And then I wondered why this thread was 9 pages long... seemed to be a lot of **** waggling between Renork (solo pro) and Penril (premade pro) criticizing each other over their preferred playstyle, cheered on by a dev. *rolls eyes*

That, and a lot of "LOL REKT" in response to Aza's overly defensive and somewhat butthurt retort towards my post, taking it far too personal when I questioned the ability of the dev team to make a thing such as disabling a specific ability in a specific area possible.

And you wonder why this community is considered cancerous
First of all, you must pass Penril's relevant test in order to be taken seriously here. Also, you must be lion status to qualify. READ THE RULES.

Hey I don't hate premades, I think they are fine. The point of this thread was pretty clear, and I got a response. A certain mischievous lion wouldn't let it go.

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 5:37 pm
by Gobtar
RyanMakara wrote:And then I wondered why this thread was 9 pages long... seemed to be a lot of **** waggling between Renork (solo pro) and Penril (premade pro) criticizing each other over their preferred playstyle, cheered on by a dev. *rolls eyes*

That, and a lot of "LOL REKT" in response to Aza's overly defensive and somewhat butthurt retort towards my post, taking it far too personal when I questioned the ability of the dev team to make a thing such as disabling a specific ability in a specific area possible.

And you wonder why this community is considered cancerous

when I read Abo's post i could hear the air horns!