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Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Posted: Thu Oct 02, 2025 12:43 am
by Sildur
v6.0 was supposed to be the final update but I guess I got one more in me lol.
Upcoming version will filter out the UI so reshade won't affect it anymore and effects like AO work without blending issues, running on directx 11.

Re: Sildur's Enhanced WAR Shaders v7.0 with UI filter! (October 2, 2025)
Posted: Thu Oct 02, 2025 2:05 am
by Sildur
V7.0 is now available, make sure to read the updated main page:
https://www.mediafire.com/file/wzv65lj2 ... 0.zip/file
example of depth of field not affecting the UI (nametags are optional)
Other renderers were dropped because the UI filter requires very specific tweaks that work best in DX11 mode.
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version 7.0:
- Removed DX12, openGL and vulkan support
- Filtered out UI elements
- Adjusted tonemapping
- Added global illumination
- Improved ambient occlusion
- Improved antialiasing
- Updated all shaders
- Updated DX11 wrapper
- Updated Reshade
- Included additional shaders, feel free to mess around!
Re: Sildur's Enhanced WAR Shaders v7.0 with UI filter! (October 2, 2025)
Posted: Thu Oct 02, 2025 2:26 pm
by nebelwerfer
Legend, cant wait to try
Re: Sildur's Enhanced WAR Shaders v7.1 with UI filter! (October 2, 2025)
Posted: Thu Oct 02, 2025 4:15 pm
by Sildur
I noticed the depth buffer sometimes flickers for a second while interacting with npcs so here's a hotfix, v7.1:
https://www.mediafire.com/file/skwyso98 ... 1.zip/file
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version 7.1:
- Fixed depth buffer flickering
Re: Sildur's Enhanced WAR Shaders v7.1 with UI filter! (October 2, 2025)
Posted: Thu Oct 02, 2025 6:34 pm
by Grock
the madlad did it again
Re: Sildur's Enhanced WAR Shaders v7.1 with UI filter! (October 2, 2025)
Posted: Sat Oct 04, 2025 8:21 am
by saupreusse
Can't wait to check it out

Re: Sildur's Enhanced WAR Shaders v7.1 with UI filter! (October 2, 2025)
Posted: Sat Oct 04, 2025 11:34 am
by Wdova
DoF is great, but is there option to adjust the distance of the blur? It is too close to character.
Re: Sildur's Enhanced WAR Shaders v7.1 with UI filter! (October 2, 2025)
Posted: Sat Oct 04, 2025 12:49 pm
by Sildur
Wdova wrote: Sat Oct 04, 2025 11:34 am
DoF is great, but is there option to adjust the distance of the blur? It is too close to character.
You mean from the ADOF shader? Uncheck performance mode at the bottom of reshade menu and you can manually adjust it, turn off "Enable Autofocus" and adjust "Manual focus depth" in the ADOF settings.
Re: Sildur's Enhanced WAR Shaders v7.1 with UI filter! (October 2, 2025)
Posted: Sun Oct 05, 2025 12:29 pm
by Wdova
Sildur wrote: Sat Oct 04, 2025 12:49 pm
Wdova wrote: Sat Oct 04, 2025 11:34 am
DoF is great, but is there option to adjust the distance of the blur? It is too close to character.
You mean from the ADOF shader? Uncheck performance mode at the bottom of reshade menu and you can manually adjust it, turn off "Enable Autofocus" and adjust "Manual focus depth" in the ADOF settings.
Ah thank you. This is epic. Thx for making the game looks more "recent"

Re: Sildur's Enhanced WAR Shaders v7.1 with UI filter! (October 2, 2025)
Posted: Sun Oct 05, 2025 9:50 pm
by Sildur
Wdova wrote: Sun Oct 05, 2025 12:29 pm
Ah thank you. This is epic. Thx for making the game looks more "recent"
Glad it's working now.
I noticed a few more issues so I reworked most of it and also updated the old launcher, I think this should be the last update for a while unless I run in to some more issues and bugs:
Sildur's Enhanced Warhammer V7.2
Hope the new launcher still works for everyone, I've tested it on windows 11. (if not use the one from v6.0)
It's compatible with both the stable and experimental client. (war.exe and war-64.exe)
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version 7.2:
- Fixed depth buffer flickering if projectile skills are used. (looking at you shadow warriors)
- Added a subtle bloom effect. Can be toggled with F8. Works with postprocessing off or on.
- Improved sky rendering by adding dithering/debanding.
- Reworked ambient occlusion and global illumination, creating a better "fake shadows" effect.
- Reworked tonemapping to not lose detail in dark areas.
- Reworked launcher, now checks and waits for Warhammer to launch so it's no longer timer based.