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Re: Changelog 07/01

Posted: Thu Jan 07, 2016 11:05 pm
by peterthepan3
Any changes that encourage people to put the book down and try out the more challenging specs work out in the interests of everyone, to be honest.

Re: Changelog 07/01

Posted: Thu Jan 07, 2016 11:11 pm
by Shadowgurke
peterthepan3 wrote:Any changes that encourage people to put the book down and try out the more challenging specs work out in the interests of everyone, to be honest.
for that to happen you have to actually touch the healing dok/wp first

Re: Changelog 07/01

Posted: Thu Jan 07, 2016 11:18 pm
by SigmarPriest
Hello,

please use this thread for discussion and feedback regarding the WP changes.

http://www.returnofreckoning.com/forum/ ... 15&t=10385

all new postings regarding this post will be delete without note.

regards

Re: Changelog 07/01

Posted: Thu Jan 07, 2016 11:37 pm
by Hotrailz
Since patch people have been using alt account on a macro to watch when lair boss spawns. As soon as boss is up an entire party logs in and kills it. Its now impossible to get a group together the legit way before boss is killed. Fair play?

Re: Changelog 07/01

Posted: Thu Jan 07, 2016 11:40 pm
by TenTonHammer
Hotrailz wrote:Since patch people have been using alt account on a macro to watch when lair boss spawns. As soon as boss is up an entire party logs in and kills it. Its now impossible to get a group together the legit way before boss is killed. Fair play?
thats fine in my book in the grand scheme of things all this does is increase the available supply of lair gear which in the long term benefits players

it was like this too back in t1 days

Re: Changelog 07/01

Posted: Thu Jan 07, 2016 11:45 pm
by Crenshaw
Lair is prize, today's patch brought back fighting for it - 6v6 in ekrund for dat sweet helmet, which is great! Kinda shame that she dropped lvl 13 green bow instead lol.

Re: Changelog 07/01

Posted: Thu Jan 07, 2016 11:49 pm
by Hotrailz
TenTonHammer wrote:
Hotrailz wrote:Since patch people have been using alt account on a macro to watch when lair boss spawns. As soon as boss is up an entire party logs in and kills it. Its now impossible to get a group together the legit way before boss is killed. Fair play?
thats fine in my book in the grand scheme of things all this does is increase the available supply of lair gear which in the long term benefits players

it was like this too back in t1 days
If the boss was on a shorter timer i would agree with you. As it is now only one group has monopoly over the entire market. Personally i dont have 1200g to spend on a helm. Having an alt parked there 24/7 is pretty much botting since hes bypassing the games log off system with a macro probably.

Re: Changelog 07/01

Posted: Thu Jan 07, 2016 11:54 pm
by Renork
Isn't a 2 hour respawn? You will get your helm eventually.

Re: Changelog 07/01

Posted: Thu Jan 07, 2016 11:58 pm
by blackout
Maybe Zealots can have +armor tactic for free as well. I mean RP's have it, they are almost mirror classes, why do they have this nice tactic and we get ****? :)

Re: Changelog 07/01

Posted: Fri Jan 08, 2016 12:00 am
by blackout
Crenshaw wrote:Lair is prize, today's patch brought back fighting for it - 6v6 in ekrund for dat sweet helmet, which is great! Kinda shame that she dropped lvl 13 green bow instead lol.
Yes, was a nice fight, but we messed up in Ekrund, couldnt get everyone to hit one target :lol: