Page 10 of 14

Re: [FEEDBACK] On The Times Involved in Keep Sieges

Posted: Thu May 26, 2016 1:52 am
by Dresden
I spend 10g on 2 hellcannons, i used them, i caused little damage and i caused it slowly, i stopped using them.

This is a report, this is not a comment or a complaint.

[FEEDBACK] On The Times Involved in Keep Sieges

Posted: Thu May 26, 2016 6:40 am
by flintboth
Hello,
RvR without Non Players Characters and without money will be more active.
Thanks.

Re: [FEEDBACK] On The Times Involved in Keep Sieges

Posted: Thu May 26, 2016 7:40 am
by njin
...many machanik in t4 are incomprehensible... and this is not alpha phaze, alpha release 2008...

Re: [FEEDBACK] On The Times Involved in Keep Sieges

Posted: Thu May 26, 2016 7:45 am
by Daknallbomb
Okay some ppl Are just..... Omg. That Here is Alpha. Stop with dat aor live crap. Its ror Like an emulator from privat devs. They have to test Script change all hisself. They cant Ring IT Like live there is no possibillyti about that. That Here is Alpha and the devs have to test everything Here on that Server.... Dunno wy ppl dont check ot that aor is not ror. Make me rly aggressiv. Ppl think the game can be on state Like IT was on live. No no no! And next thing is. On live at the end dat game was more than crap. The devs Here try to make IT good Here. Damnit...... Awww rage....

Re: [FEEDBACK] On The Times Involved in Keep Sieges

Posted: Thu May 26, 2016 7:54 am
by mogt
Daknallbomb, +1, you see the right way,

Re: [FEEDBACK] On The Times Involved in Keep Sieges

Posted: Thu May 26, 2016 8:04 am
by Tesq
i dont agree on the cannon increase damage, 600 may be few but when you place multiple cannons then it start to get huge considering oil damages and the pressure cannon can keep up. Even if the oil damage would be nerfed to 1k xtick 4x cannons would dish out 2400 damages + oil total of 6400 damages more or less in 4 sec aoe in front of the door or 2400 damages away from oil damageing area. That's a lot of actualy for 5 ppl. Nerfing oil and then just increase damage cannons dosen't sound right to me as a good choice.

It may depend on how many type of cannonc or x cannons you can drop,it is related to type of cannon or cannon in general? cos if there is a number of x cannons then the damage could be tone up a bit but not really too much maybe from 600 to 800.

>Regarding oil one thing that make it so op if i not mistake it's that it hit you like a dot.
That's possibly the main problem, maybe ppl would even survive if it wasn't like that but only direct hit. If could be possible to change it as a kind of 1sec dot which refresh every second instead of 3-4 sec dot maybe ppl would be able to enter exit oil area without totally wipe.
At the currently state of things if you get 1 tick you are dead cos you take forcefully all other tick after the first one.

Re: [FEEDBACK] On The Times Involved in Keep Sieges

Posted: Thu May 26, 2016 8:30 am
by Glorian
... I bet that dwarf RP crazies would love to set up a ton of cannons in a line and roleplay...
Already planning on it. :D
But it seems the Stirland Militia will maybe Beat it on us as they say they have an dedicated artillery corps. ;)

Re: [FEEDBACK] On The Times Involved in Keep Sieges

Posted: Thu May 26, 2016 11:03 am
by freshour
But Tesq man - I know you spend a lot of time in PQ's - if you'd just do a few sieges man it is rough. if the oil damage is going to stay the same, unless cannon damage is increased there will ALWAYS be a huuuuuuuge defensive advantage in keeps. Raising the cannon damage would help push back some defenders on the walls and keep them on their toes. Not to mention you could defend your mdps who are going for oil if need be.

I agree if all cannons are locked on the same target 2k damage can be good. But the odds that all of them are in the same wb or same voice chat are a lot lower than you'd think. I would like to hear what the staff/other players think about raising canon damage?

Re: [FEEDBACK] On The Times Involved in Keep Sieges

Posted: Thu May 26, 2016 2:34 pm
by Tesq
I do not spend a lot of time in pq XD, i have tested each siege meccanic with new patch and your statement are not well tought.
Attacker have alredy the advantage of have all enemys in one spot coz walls are limited, they do not need more aoe damages from cannons, so your request is not right for me.
That would only help defender to focus ram spot as attakers can spread better than defender thus make aoe less effective, but i alredy answered above in that case of why you do not need to give even more help to def right now.

Re: [FEEDBACK] On The Times Involved in Keep Sieges

Posted: Fri May 27, 2016 12:08 am
by Dresden
This is a comment, this is not a request or a complaint.

MONEY is the issue, it is HARD to get kills for RVR kill-quests, it takes way too long to earn enough to buy SIEGE GEAR daily, people are running out of spending money and are spending more and more time just grinding mobs for it!

We NEED kill-quests for SCENARIOS.

fixing the 50-of-each kill-quest for cw/praag/rl couldn't hurt either.