Page 10 of 16

Re: [Implementation Feedback] Morale Gain

Posted: Sun Jan 08, 2017 9:21 pm
by spikespiegel84
What I am scared of, Aza, is that more gain in bigger numbers will make small scale parties even weaker against wbs / zerg. At the point that zerging is an effective advantage.

Re: [Implementation Feedback] Morale Gain

Posted: Sun Jan 08, 2017 11:00 pm
by Azarael
It's based on enemies nearby and group (not warband) size. Your own force's size has nothing to do with it.

Re: [Implementation Feedback] Morale Gain

Posted: Mon Jan 09, 2017 9:31 am
by spikespiegel84
Ok perfect. So basically we gain more morale I.e. against more enemies? Or less? Is there a formula you can share?

Re: [Implementation Feedback] Morale Gain

Posted: Mon Jan 09, 2017 10:01 am
by Gerv
Yes, that is the basics. The formula is on page 2 of this thread.

viewtopic.php?f=42&t=18264

There is a lot of discussion in this change log thread and the previous pages of this balance discussion one we are in atm.

Re: [Implementation Feedback] Morale Gain

Posted: Thu Jan 12, 2017 11:16 pm
by Keinhoran
I managed to read 5 pages of this topic about morale gain and morale loss.
My question to the devs is this:
Do you feel that both factions have the same tools in burning the morale of their opponents in wb/grp vs wb/grp scale?

Re: [Implementation Feedback] Morale Gain

Posted: Fri Jan 13, 2017 9:33 pm
by Keinhoran
Still no answer....

Re: [Implementation Feedback] Morale Gain

Posted: Fri Jan 13, 2017 9:52 pm
by zwerrie
Ok, so from what ive seen in the lakes now is... Order has no tools to counter the morale drain/dump of the destro. 1 Marauder is enough to drain AP and to burst our morale back to 0 in like 3 aoe hits. Yes order have better m2/m3 burst morale but we cant seem to get even to morale 1 when there is 1 marauder in the warband.. this is clearly working as intened... phalanx (ab)using this..
there`s been said we have a `window` to win a fight, can tell there is none
no salt just observation

Re: [Implementation Feedback] Morale Gain

Posted: Sat Jan 14, 2017 3:43 pm
by faiden
zwerrie wrote:Ok, so from what ive seen in the lakes now is... Order has no tools to counter the morale drain/dump of the destro. 1 Marauder is enough to drain AP and to burst our morale back to 0 in like 3 aoe hits. Yes order have better m2/m3 burst morale but we cant seem to get even to morale 1 when there is 1 marauder in the warband.. this is clearly working as intened... phalanx (ab)using this..
there`s been said we have a `window` to win a fight, can tell there is none
no salt just observation
Have you tried doing this?
https://www.youtube.com/watch?v=mOWnlwLUvKA

Re: [Implementation Feedback] Morale Gain

Posted: Sat Jan 14, 2017 9:45 pm
by Keinhoran
Well still there is no answer from devs about balancing the morale drain capabilities of destro.

Re: [Implementation Feedback] Morale Gain

Posted: Sat Jan 14, 2017 9:47 pm
by Natherul
Keinhoran wrote:Well still there is no answer from devs about balancing the morale drain capabilities of destro.
If we are not responding then its probably because we dont want to answer something or do not have a clear picture of the situation. The team reads pretty much every post on the forum, posting the same question over and over is not helping tbh