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Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 10:21 pm
by Kragg
Penril wrote:
RoR should be about: go out there, do PvP, log off. Leveling SHOULD be made as easy as possible; hell, if i had any call in it, i would give players a choice to start already at rank 10 rr10. Just so you can get immediately intothe action (RvR) and forget about "killing 5 birds, collecting 8 flasks, talking to xxxx" for hours.
You just want counterstrike with a warhammer theme it seems ;)

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 10:23 pm
by Penril
Kragg wrote:
Penril wrote:
RoR should be about: go out there, do PvP, log off. Leveling SHOULD be made as easy as possible; hell, if i had any call in it, i would give players a choice to start already at rank 10 rr10. Just so you can get immediately intothe action (RvR) and forget about "killing 5 birds, collecting 8 flasks, talking to xxxx" for hours.
You just want counterstrike with a warhammer theme it seems ;)
Don't we all? :shock:

edit: But as i said, we already did our grinding. Big time.

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 10:25 pm
by Kragg
Penril wrote:
Kragg wrote:
Penril wrote:
RoR should be about: go out there, do PvP, log off. Leveling SHOULD be made as easy as possible; hell, if i had any call in it, i would give players a choice to start already at rank 10 rr10. Just so you can get immediately intothe action (RvR) and forget about "killing 5 birds, collecting 8 flasks, talking to xxxx" for hours.
You just want counterstrike with a warhammer theme it seems ;)
Don't we all? :shock:

edit: But as i said, we already did our grinding. Big time.
Look at it this way: You get to relive the full fun of warhammer from the start :mrgreen:

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 10:27 pm
by tazdingo
i sorta agree, WAR is all about the PvP, but there needs to be some sort of character progression
it's weird cause there's actually a ton of great PvE content, it's just that barely anybody ever played it
some of the unique items you could get to use as alt appearances were great

but as it stands, with many quests not working, just grinding the same two mobs on every character (for destro at least) to reach lvl 10 isn't fun
when all quests are working it will be much more enjoyable

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 10:30 pm
by Kragg
Yeah, and you got to keep in mind we're in an alpha. Its quite playable and we have 100+ people online. When we move to tier 2 alot more will in place!

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 10:30 pm
by Tesq
also when t1 lock will work you will simply jump in rvr and level trough it

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 10:45 pm
by Penril
Tesq wrote:also when t1 lock will work you will simply jump in rvr and level trough it
This.

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Tue Jan 06, 2015 11:10 pm
by Sulorie
But for this we need a working xp/rp system and proper rvr/sc rewards. Unless this is implemented, you have to grind mobs over and over, which is even slower now with raised monster damage.

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Wed Jan 07, 2015 2:12 am
by Aquilon
Some of you "hardcore" guys are what - immortal? Or never work? There're tons of korean mmorpgs out there, so you can stupidly waste your life grinding. So I say yes - make pve easier! In general.

Re: Changelog 05/01/2015 (Doors, Pets and Combat)

Posted: Wed Jan 07, 2015 2:23 am
by Oxenreed
Penril wrote:
Tesq wrote:also when t1 lock will work you will simply jump in rvr and level trough it
This.
Yeah. With rvr working we woudlnt even have this discussion, probubly, as we would be bussy fighting each other in game not forum lol.
Well. lets just wait and hope we will be supprised with new patches :)

Also what Penrill said right away reminded me of CS, but i guess many of us played WAR(including myslef) like that :)

And about the mobs....i just thought they are already easy so i was supprised with some players reactions, but i guess i could care less about them mobs, whatever they will be wont rly matters.